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Original Air Date: Aug. 6, 2022 - Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background in improv comedy serves his writing and his games. Show links • One Shot Podcast Network: https://oneshotpodcast.com/ • James on Twitter: https://twitter.com/oneshotrpg
Original Air Date: Jul. 28, 2022 - Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' links • https://www.fletcherstudios.net/ • https://twitter.com/ThomasKildren • https://store.steampowered.com/app/631670/Booper_Get_Home/You can read more about Thomas' incredible past and current work in the closing chapter of https://www.amazon.com/Inside-Video-Game-Creation-Development-ebook/dp/B09151NFSQ/ by Todd Mitchell.
Original Air Date: Jul. 18, 2022 - Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links: • //MatWBT.com • https://twitter.com/matwbt
Original Air Date: Jul. 4, 2022 - Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who's seen it all. Dan's links: • https://www.amazon.com/Flirting-Fame-Hollywood-Publicist-Encounters/dp/1629339598/ref=asc_df_1629339598/?tag=hyprod-20&linkCode=df0&hvadid=598351558985&hvpos=&hvnetw=g&hvrand=15733610092858246679&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9053163&hvtargid=pla-1740521541597&psc=1 by Dan Harary on Amazon • //DanHararyAuthor.com
Original Air Date: Jul. 1, 2022 - Fellow games podcaster and journalist Roger Reichardt drops in to talk shop and share some laughs. We discuss the highs and lows of writing game reviews, designing games that facilitate learning, how to fix the industry with card catalogues, and more.Roger's links: • https://gamerheadspodcast.com/ • https://twitter.com/NintendRog • https://purenintendo.com/
Original Air Date: Jun. 23, 2022- MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry's next set of big changes. Jordan Mauriello's links • //MoreYellow.com • https://twitter.com/jordanmaurie11o
Original Air Date: Jun. 16, 2022 - The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we're playing now and what games we're looking forward to getting our hands on. Chris Gardner's links • https://twitter.com/freestylecoder • https://www.twitch.tv/freestylecoder
Original Air Date: Jan. 31, 2022 - Welcome back! Here are some updates--including the scoop on Inside Video Game Creation in the latest deal at StoryBundle--a word on the state of the podcast, and an exclusive interview with Philip Molodkovets, Wargaming's executive producer on World of Warships.Show links • Inside Video Game Creation and many more great books at https://storybundle.com/games • https://worldofwarships.com/ by Wargaming
Original Air Date: Nov. 21, 2021 - Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more.Show notesJames Brady - Portfolio, contact, and more, https://BradyArt.xyz
Original Air Date: Oct. 30, 2021 - Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more.Show Links • Troy Denning on Twitter - https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqazh6ck5LZFh4a1dMSkNadk95WTZDRkJRajkwUXxBQ3Jtc0ttcHAwOGo1aEU2RUUzWUZfdUYtOXdRcGJSSks4N2ExY2VRZndpVFhyMW9CcGF0MGtWaDlQMmZjdUs3SURkMVVHMTFhYmpqVi1uekNEV0ZrUG00SmJkSDZaeHZzZVZsWm9ncTNrazBkeXNJTVMwYk9GQQ&q=https%3A%2F%2Ftwitter.com%2Ftdenningauthor • https://www.simonandschuster.com/books/Halo-Divine-Wind/Troy-Denning/Halo/9781982174903
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