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Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the executive director of Houston Cinema Arts Society and Director of Theatre at Rice University. We talk about how film and video games are connected through the use of cinematics, lighting, art, and sound. Video games have come a long way.
He has been in the game industry for more than 14 years. He is the owner and creative director of Fortunato7 Studios that make mobile games. He is also an instructor at the Art Institute of Houston teaching game design and character animation.
It happens to all of us. We fall in love with an idea so much that it hurts when someone says it's bad. Larry talks about the importance of knowing when to scrap a bad idea. Pivot in your vision if you have too. #gamedev #indiedev
He has been in the game industry for about three years and is the creative director of Ask An Enemy Studios. He started the studio after dropping out of Full Sail University's Online Game Design program and is now working on his own game called A Duel Hand Disaster: Trackher.
I personally believe that asking questions, quality questions, is an important skill. As a big introvert myself, I take awhile to work up the nerve to ask a question but when I do, I get the answer fast instead of overthinking it. Jaycee goes over the importance of knowing what you are trying to accomplish and how asking questions will quickly get you the answers you need. #gamedev #indiedev
He has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios, president of Joju Games, and now executive producer of FlowPlay. A company that specializes in multi-platform social games.
It's sometimes really hard to decide to keep developing a game or pull the plug. If you truly believe in your game, you will do what it takes to get it completed. And don't forget to constantly get that user feedback to improve your game. #gamedev #indiedev
From the publisher's feed