Dirt Rally 2.0 is always critizised for it's sub-par tarmac physics and fairly so. Nearing the big reveal of Codemasters first official WRC-game, Petter Hegevall takes the STi S14 for a spin, talking about some of the old rally cars he used to own, and drive.
Head of enterprise services Eyal Kleiner talks us through all things Dark Slope VR, including games meant to be played at home (such as Ultimate Obstacle Course or Monster Bash) or other location-based and Hyper Reality TV projects.
We had the pleasure to catch up with director QDB to learn all about the highly-anticipated pixel-art, narrative-focused horror adventure in which you play as cabaret dancer Gloria in the 80s.
Game director Lance Mueller tells us what it's like to work on a brand-new mainline instalment in the sci-fi grand strategy series, and dives into the narrative, the technological improvements, and more.
Game designer Lucie Robert explains how this pretty unique concept of the player being the update system inside a smartphone became the premise for a puzzle adventure.
We stopped by the Marvelous booth to talk with Vile Monarch's creative director after attending the promising presentation of this science-fantasy game which is all about management, puzzles, life simulation, and adventure.
The PC VR game Hubris is the first entry into a new transmedia sci-fi franchise. Here we learn all about its gameplay experience and the work behind several aspects.