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Maekawa-san flew from Japan to Germany and we had the pleasure to catch up with him on all things Rune Factory, including the recently-released RF5 on consoles and PC and the different concepts behind the series.
The Falconeer creator's Tomas Sala explains to us why he's decided to create a city builder, and tells us about some of the gameplay mechanics that will drive it.
Discover the details and our opinion about the arcade game in which revenge will try to take us to a free world. A title in which precision, mobility and difficulty predominate without leaving behind its wonderful music, style, and story.
We had a lot of appointments and a lot of work to do throughout Gamescom, but we managed to take some time to learn the details of mastering our feet and their powerful kicks in order to recover and defend what is ours with shots and, obviously, powerful kicks to the beat of the frenetic music that will accompany us throughout our adventure. Find out our impressions of this absurdly chaotic and fun title in this video.
We return to the battle royale we all love so much to discover all the new chapter’s features. As always, we discover new additions and changes to the map, new weapons, new items that will change our mobility, new bosses to defeat in addition to all our opponents... And much more!
The Swedish developer chats with us and tells us all about what the delay has allowed the studio to do, and also why the team decided to focus on the 40K universe for this title.
4 min
About Gamereactor TV - English
From the publisher's feed
Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.