In today's episode I share my opinions as to what predictions I have for Cities Skylines II. Take these with a grain of salt as these predictions are merely my opinion and nothing has been confirmed.
Articles:
https://www.pcgamesn.com/cities-skylines-2/electricity
https://www.msn.com/en-us/news/technology/cities-skylines-2-release-date-trailers-and-everything-we-know-so-far/ar-AA1e4Zf6
Timestamps:
(00:00) Introduction
(00:35) Part 2
(01:16) Part 3
(02:17) Part 4 & Closing
Transcript:
Introduction:
What’s up you all, this is H.J. here and welcome to today’s podcast episode. In today’s episode I will be giving my predictions on Cities Skylines II. Now take these with a grain of salt because not all information is final yet and we are still a ways away from release day. I must note before I begin that I am just explicitly stating my own opinion, and nothing has been confirmed nor are we that close to release day so please do be aware of that. Anyways, let’s get
started with today’s episode.
First predictions:
My first prediction is going to be tiles. In the original game, unless you have the steam version with mods, there are a set number of tiles you will start with and be able to have a maximum of in the game, for example with the remastered version on console it is 25 tiles max. I personally do think that with newer hardware and better engines we may see the possibility, that is the possibility of more or potentially infinite (like Minecraft) tiles, of course I say like Minecraft because it would be a fair assumption that if they did infinite tiles naturally you could expect that the farther out you go the more laggy it would get. The main thing that I wish would be done with the tiles is I wish that they would add a way and an option for creators to create custom maps and mods with more options for tiles on both the Windows and Steam versions. Now, with console I would expect that if they did mods with the Windows and Steam versions that console could be limited because mod limitations on console are more profoundly increased. Now my second prediction is that road systems and other systems and mechanics will get an overhaul including more road types and more ways to make your city vibrant and lively such as American and European themed roads and buildings that are closer to real life than they are currently in the original and remastered version of the first game. The one thing that I wish they would do with the new game mechanics is I would prefer Cities Skylines 2 to have a more robust system that can be upgraded even further with user-generated mods and dlc’s to make the game more enjoyable. My third most important prediction is going to be that Cities Skylines II may in fact have a better overall UI experience compared to the first game, including a potential overhaul to the way the UI looks, feels, and the overall user experience. Now, if you want to find out more information about the game, I’ll leave a link to a few articles in the description for you to check it out more for yourself. Now the last prediction I’m going to make is the cost. For non-game pass users and Steam players I would reasonably anticipate the game to be anywhere between $50-$65 total, but that’s just my prediction and should be taken with a grain of salt.