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This week, the panel defends the realm in a rousing game of Shadows Over Camelot! Designed by Bruno Cathala and Serge Laget, Shadows Over Camelot was published in 2005 by Days of Wonder. In 2006, it was nominated for several Golden Geek awards and won a Spiel des Jahres "Fantasy Game" Award.
Shadows Over Camelot is a cooperative board game in which players take on the roles of the Knights of the Round Table, working together to defend Camelot from various threats. Players face challenges such as quests, betrayal, and the looming threat of the Dark Knight; all while trying to maintain their honor and the kingdom's strength. The game featured a novel (at the time) traitor mechanic, where one player may secretly work against the others, adding tension and intrigue to the cooperative experience.
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This week, Stephen and John go to war with the instant classic Conflict of Interest, Undaunted: Normandy! Designed by David Thompson and Trevor Benjamin, Undaunted: Normandy was published by Osprey Games in 2019. It was nominated in 2019 for the BoardGameGeek Golden Geek Award for the Best 2-Player Game and won the BoardGameGeek Golden Geek Award for Best War Game. Undaunted: Normandy is the first game in the Undaunted Series.
Undaunted: Normandy is a tactical deck-building board game set during World War II, where players command squads of soldiers in a series of challenging missions. Players strategically manage their cards to deploy units, gather resources, and engage in combat against their opponent, blending elements of hand management and battlefield tactics. With a focus on historical scenarios and a mix of strategy and luck, the game offers a dynamic and immersive experience for 2 players.
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Ready! Set! Bet! Oh wait, not that game... In Camel Up, players wager and race camels (not horses) one lap around the pyramid. Clever betting and fortuitous dice roles are the key to victory out in the sands!
Camel Up, designed by Steffen Bogen, was first published by Z-Man Games in 2014. In 2014, it won the Spiel des Jahres and was nominated for the BoardGameGeek Golden Geek Award for Best Family Board Game.
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You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube
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This week, the panel defends their homeland from colonial invasion in a game of Spirit Island. Designed by E. Eric Reuss, Spirit Island was published by Greater Than Games in 2017, and has since been expanded several times.
In Spirit Island, players take the role of one of the native Spirits of the Land and use their powers to thwart and push back the European settlers that have arrived to colonize the island. Players will work together and use their unique abilities and capabilities to rid the island of invaders.
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Join the panel this week as Games from the Cellar runs screaming into a game of Terrorscape. Designed by Jeffery CCH, Terrorscape was published by ICE Makes in 2023 after a successful Kickstarter campaign.
In Terrorscape, players take on the role of either the killer or a rag-tag group of survivors in this team-based asymmetric horror game. Hide to survive, manage your noise, and ultimately escape the nightmare. Oh, and there is a massive cardboard mansion!
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This week, the panel delves into the dungeon with the classic deck-builder, Thunderstone. Designed by Mike Elliott, Thunderstone was published in 2009 by Alderac Entertainment Group. It had five expansions before being re-implemented by Thunderstone Advance: Towers of Ruin in 2012.
In Thunderstone, players take on the role of adventurers seeking to defeat monsters in an ever-evolving dungeon filled with dangers. Players will gear up in the Village, but ultimately glory can only be found in the Dungeon. Thunderstone combines elements of deck-building with dungeon exploration and monster combat. Thunderstone and its many expansions have been praised for its strategic depth, thematic immersion, and card variety.
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This week the panel discusses the games we're looking forward to playing at this year's Central Atlantic Games Extravaganza!
Join the panel this week as they try to exorcise Wu-Feng's minions in Ghost Stories. Designed by Antoine Bauza, Ghost Stories was published by Repos Productions in 2008.
Ghost Stories is a cooperative board game where players take on the roles of Taoist monks defending a village from relentless waves of ghosts and other supernatural beings. It is known for its challenging gameplay, strategic depth, and thematic immersion in a world of supernatural threats. It offers a rewarding cooperative experience for players who enjoy strategy and teamwork.
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This week, the panel engages in vehicular carnage with Thunder Road: Vendetta. Originally designed by Jim Keifer in 1986, Thunder Road was given the Restoration Games treatment by Rob Daviau and crew in 2023.
Thunder Road: Vendetta is set in a post-apocalyptic world where players control gangs of vehicles fighting for survival and dominance in a desolate wasteland. It builds upon the original game's Mad Max-esque vehicular combat theme, offering new mechanics and content while maintaining the intense vehicular combat theme. It provides players with more opportunities for strategic decision-making and replayability, making it an exciting addition for fans of the post-apocalyptic genre and tabletop gaming.
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From the publisher's feed