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The Rat Raiders investigate Randy the Screw’s alchemist shop under the guise of authorized money collectors. While they initially discover a shop that appears to be ransacked, their investigations turn up a few leads and expose the awful truth of Randy’s experiments. As the Raiders attempt to offload their filthy lucre, the bargain with their fence doesn’t quite go to plan.
Percy and his two tagalongs seek an interview with the recent inhabitants of The Lodge, a one-time tourist destination turned private residence. Things get tense, and the conversation leads to a significant bomb being dropped. Meanwhile, nearby nature enthusiasts make grave discoveries and uncover the evidence of a massive conspiracy. Stay tuned for Gore, but perhaps not 4 Cash.
'Omega' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
The situation at the Co-op bears grave consequences for one of our investigators. In the aftermath of fungus-induced savagery, the group gets some information about the recent history of the town and starts to formulate some ideas, theories, and plans of action. Gore 4 Cash continues to generate that good good content, and the investigators get a new target for their interviews.
'Omega' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
The consequences of a curse lead Grogwat and Crowley down an unexpected path into the wilderness. Far from help and civilization, the duo test their cunning, accuracy, and fortitude in a bloody battle. The odds aren’t in the favor of the pair as they psychotically attack everything in sight. Enjoy an absolute rollercoaster of an episode as the group returns to OSR!
The Rat Raiders celebrate their newfound freedom by spending a few days lounging at the waffle house and shopping the local market. They get a lead on a local job, the simple details of which prove entirely too confusing for these numbskulls. Who is Brown Eye Barry, and are the RRs working for or trying to catch Randy the Screw? Your guess is as good as ours.
'Omega' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
Welcome to Games In The Dark as we begin our Fallout 2D20 tabletop RPG campaign set in the Appalachian wasteland.
The group quickly celebrates their victory against Jessie Pettigrew through uncalled-for insults towards the residents and by giving an orphan a switchblade. When the group finally finishes up their “celebrations” and preparations and head towards the signal, it doesn’t take long for them to harass the local populace. It is our group heroes? Villains? Anti-Heroes? Or just straight up psychopaths? Keep listening to hear how the story unfolds.
We are using the official Fallout 2D20 system by Modiphius and running it inside TaleSpire for tactical combat and cinematic roleplay.
If you enjoy Fallout lore, tabletop RPG actual play, DnD style campaigns, post apocalyptic storytelling, or gritty character driven chaos, this series is for you.
Subscribe for weekly episodes and follow the story from the beginning.
After making decisions about how to proceed, the group seeks out the brands that will grant them freedom. They finally give themselves a group name, and Hiam seeks for the fate of his dog Hendrix. Everyone learns a lot about greasy spoons and waffle joints. Roll credits on the intro, baby, the prologue just ended.
'Omega' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
Our brave podcaster Percy Dukes valiantly leads his two contracted employees as they confront confusing camp conundrums, perilous pizza, and a shady sheriff. Dukes suffers the indignity of staying the night in Delbert’s trailer, but is pleasantly surprised by the kickoff of Coldwater’s annual Blueberry Festival. The trio continues their investigation by seeking interview subjects in town, but is surprised to discover the reemergence of a missing person in the middle of the local Co-op. Thrilling content for the listeners of Gore 4 Cash!
'Omega' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
In the aftermath of violence at the inn, the raiders attempt to pick up the pieces. While mistrust and tension still threaten the future of the group, they must first contend with a giant and terrible threat in the present. There’s no rest for the wicked, it would seem.
'Omega' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
After the chaos in Land O’Smiles, the crew breaks character to unpack everything that just went down. From the reveal of Mayor Jessie Pettigrew as a synth to the brutal ambush that followed, we dive into the decisions, dice rolls, and near-misses that shaped the fight.
We talk strategy, what went right, what went very wrong, and how close certain characters came to not walking away at all. There’s also some behind-the-scenes insight into how the Fallout 2D20 system handled the encounter, how TaleSpire played into the experience, and what might’ve changed if just a few rolls went differently.
Expect theories, reactions, a bit of chaos, and some honest takes on where the story might go next in the Appalachian wasteland.
From the publisher's feed