Games Industry Executive Summary

Games Industry Executive Summary

By Mighty DiamondsLeisureGames
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Games Industry Executive Summary episodes

  • GIES #27 - W6 | 2025

    In this episode, Casey Al-Kaisy, Dave Thier, and Manu Rosier discuss various topics in the gaming industry, including personal gaming experiences, children's gaming habits, the rise of Chinese game publishers, the stagnation in Western game development, the evolution of console wars, and the monetization of user-generated content in platforms like Roblox. They also touch on EA's plans for the next Battlefield game and the challenges it faces in a competitive market. In this episode, the hosts discuss various topics in the gaming industry, including the importance of gameplay focus and community engagement in game development, the launch of the Video Game History Foundation's digital libraries, and the trends in handheld gaming with the anticipated release of the Switch 2. They also delve into the latest reports on game engines, the challenges of curation in digital stores, and the success of video game movies like Sonic and Detective Pikachu. Additionally, they analyze sales trends for new releases, speculate on Ubisoft's future, and review Konami's financial performance. The conversation wraps up with insights on the success of Black Myth Wukong and Dragon Ball Sparkling Zero, as well as the reception of Batman Arkham Shadow in the VR market.


    Timestamps:

    00:00 Introduction and Welcome

    03:04 Gaming Experiences and Insights

    06:01 Children's Gaming Behavior and Trends

    09:01 The Future of Gaming: Trends and Predictions

    12:08 The Changing Landscape of Game Development

    15:12 Console Wars: A New Era

    17:51 The Evolution of Game Marketing and Monetization

    30:18 Pricing Strategies for the New Switch

    34:21 Market Dynamics and Competition in Gaming

    38:30 EA's Battlefield Release Strategy

    47:17 Video Game History Foundation and Digital Archives

    52:40 The Future of Handheld Gaming

    55:08 The State of Premium Games on Switch

    56:05 Insights from the Big Game Engines Report

    58:41 The Challenge of E-Shop Curation

    01:02:06 Trends in Video Game Movies

    01:06:08 Sales Trends and Market Analysis

    01:11:46 Konami's Financial Performance and Future

    01:14:06 The Success of Black Myth Wukong

    01:17:46 The Future of VR Technology

    01:22:12 Gies Intro.mp4


    Connect With Us:

    • Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
    • Subscribe to Gies Podcast wherever you get your podcasts.
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    • Connect with our hosts on Linkedin:
      • Casey Al-Kaisy
      • Dave Thier
      • Manu Rosier
      • 1 hr 23 min
      • GIES #26 - W5 | 2025

        Hogwarts Legacy is getting official mod support, and PlayStation games on PC will offer new in-game incentives. Meanwhile, The Sims 1 & 2 are making a comeback, Final Fantasy 7 Rebirth hits a new Steam peak, and Xbox's Developer Direct reveals what's next.

        Layoffs continue as Phoenix Labs, Fast Travel Games, and Ubisoft cut staff, while BioWare shifts focus away from Mass Effect 5. In numbers, Silent Hill 2 remake surpasses 2M sales, Indiana Jones and the Great Circle hits 4M players, and Apex Legends loses 70% of its Steam audience.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        1 hr 6 min
      • GIES #25- W4 | 2025

        Sony cancels live-service games from Bluepoint and Bend Studio, while EA lowers Q3 guidance after underwhelming sales. Nintendo’s stock drops post-Switch 2 reveal due to missing key details. GDC's survey shows 80% of developers now focused on PC, with 1/3 working on live-service games.

        Elsewhere, Marvel Snap seeks a new publisher, Ted Price retires from Insomniac, and Skyrim climbs Steam charts during a 90% off sale. Rumors hint at a surviving Horizon MMO, while Hollow Knight: Silksong assures fans it’s real. Balatro shines with 5 million copies sold in a year.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        1 hr 9 min
      • GIES #24- W3 | 2025

        In this episode, we discuss the official reveal of the Nintendo Switch 2, reflecting on its potential impact on the gaming world. We review 2024's biggest gaming moments and trends, including the long-awaited Skate playtesting, the upcoming Until Dawn film adaptation, and delays for Assassin's Creed Shadows. We dive into the impact of AI in gaming, the rising costs of game development, and the surprising growth of OLED PC monitors, now making up 22% of the market. Rumors swirl around the Switch 2, potentially bringing two major Xbox games, including Halo. Plus, Bloodborne's lack of a remaster, and major milestones such as Hitman: World of Assassination reaching 75 million players and Pokémon TCG Pocket grossing $400 million in 10 weeks.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        1 hr 5 min
      • GIES #23- W2 | 2025

        In this episode, we cover Nvidia's reveal of the GeForce RTX 50-series Blackwell GPUs, starting at $549, and the sharp decline in Overwatch 2 Twitch viewership as Marvel Rivals rises. We discuss analysts' predictions for 2025, including the Switch 2, GTA 6, and AI's role in game development. SteamOS expands to non-Steam Deck handhelds, and Microsoft plans to merge Xbox and Windows experiences for handheld devices. SNK opens a new studio for fighting games, while Sony develops Horizon Zero Dawn and Helldivers 2 movies. We also explore Diablo 4's success compared to Concord and Suicide Squad, and industry shifts at Cloud Imperium Games and Bungie. Lastly, we touch on the gentrification of video game history, Half-Life 3 rumors, and record-breaking game releases in China and on Steam in 2024.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        1 hr 22 min
      • GIES #22- W50 | 2024

        In this episode, we dive into Path of Exile II's impressive early access success, reaching over 500,000 concurrent players on Steam. We discuss the launch of Fortnite’s 5v5 Ballistic mode and the fallout from Suicide Squad. Amid Nintendo’s legal battles, Palworld drops its Pokéball-style mechanic, while Call of Duty fans express frustration over the 'AI Slop' controversy surrounding Black Ops 6’s Zombie Santa loading screen. We also cover Marvel Rivals, GTA 6's 2025 release reshaping launch strategies, and rumors of a potential Steam Machines revival.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        50 min
      • GIES #21 - W49 | 2024

        In this episode, we explore Fortnite's record-breaking player numbers and a report revealing gamers now spend more time watching gaming content than playing. We dive into Ubisoft's decision to shutter XDefiant and lay off nearly 300 employees, while Marvel Rivals introduces an anti-FOMO battle pass. Sony greenlights a controversial open-world survival game for PS5, and My First Gran Turismo is set to launch on December 6. We discuss how the Nintendo Switch has reshaped Civilization's development and Shawn Layden's critique of 100-hour games. Plus, Pokémon TCG Pocket surpasses $200 million in revenue.
        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        1 hr 18 min
      • GIES #20 - W48 | 2024

        In this episode, we discuss Call of Duty: Black Ops 6 smashing records with the biggest launch month in franchise history and Balatro dethroning Minecraft on mobile charts. We cover the cancellation of Sniper Elite’s battle royale, the closure of Casey Hudson’s studio Humanoid Origin, and FIFA Rivals, a new mobile game from Mythical Games and FIFA. Plus, we dive into Cyberpunk 2077’s 30 million sales milestone, Fallout 76 reaching 21 million players, and the PS2 surpassing 160 million units sold. Don’t miss hot trends like No Man’s Sky hitting “Very Positive” reviews on Steam after eight years, concerns over Unreal Engine 5, and Sony’s work on a portable PS5.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        1 hr 9 min
      • GIES #19 - W47 | 2024

        In this episode, we dive into Farming Simulator 25’s massive 2 million sales in a week and Fortnite expanding its Crew subscription alongside a permanent OG Mode with its own battle pass. We also cover reports of F1 Manager 2025’s cancellation, Sony’s potential acquisition of a media giant tied to Elden Ring, and Battlefield 6 undergoing its largest playtests ever. Plus, a look at Starfield hitting 15 million players, Death Stranding reaching 19 million, and the rapid success of Pokémon TCG Pocket. Don’t miss insights into industry trends, from Half-Life 2’s pivotal role in gaming history to the debate over The Game Awards timing.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        56 min
      • GIES #18 - W46 | 2024

        In this episode, we’re unpacking the latest in gaming with Blizzard’s relaunch of WoW: Classic “fresh realms” and Konami’s Metal Gear Solid Delta: Snake Eater remake for a new generation. We also cover inZOI’s Early Access launch in March, Sega’s sale of Humankind dev Amplitude, and Kadokawa’s expansion into PC and console publishing. Plus, insights into Warner Bros. doubling down on Batman and Mortal Kombat as MultiVersus falls short, while Sweden’s game industry hits an all-time high in creativity.

        Learn more about the Mighty Diamonds at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mighty.Diamonds⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and subscribe to the Games Industry Executive Summary at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠mightydiamonds.substack.com

        58 min

      About Games Industry Executive Summary

      From the publisher's feed

      Based on the Mighty Diamonds Games Industry Executive Summary Newsletter. This podcast is the video and audio version of the weekly news, where Casey Al-Kaisy, Manu Rosier and Dave Thier go a bit…