
Sign up to save your podcasts
Or


Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent?
1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5. 1m34s: Codenames 3m18s: IBM's Watson 4m09s: Mysterium
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent?
1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5. 1m34s: Codenames 3m18s: IBM's Watson 4m09s: Mysterium

146 Listeners

35,589 Listeners

1,143 Listeners

26,344 Listeners

791 Listeners

129 Listeners

200 Listeners

1,608 Listeners

295 Listeners

413 Listeners

4,153 Listeners

187 Listeners

19 Listeners

128 Listeners

838 Listeners