
Sign up to save your podcasts
Or


Continuing the previous GameTek Classic, Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Continuing the previous GameTek Classic, Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.

4,312 Listeners

7,714 Listeners

1,145 Listeners

104 Listeners

89 Listeners

792 Listeners

1,613 Listeners

296 Listeners

64 Listeners

410 Listeners

10,636 Listeners

175 Listeners

53 Listeners

19 Listeners

133 Listeners