
Sign up to save your podcasts
Or


In which we play SHENZHEN I/O (2016), a game of code, circuits, and Solitaire.
Pippin designed that VR Intimacy Buzzer you asked for. David goes through all the stages of grief in 30 minutes. These, and other GAMETHINGS.
SHENZHEN I/O was developed by Zachtronics and published by Zachtronics in 2016.
In which we introduce Season 5 of GAMETHING and reveal its theme. Beep boop, ERROR.
In which we look horror in the eye, tell it what we think of it, and run away.
Pippin can’t unhear the screaming. David is here to help. These, and other GAMETHINGS.
In which we play D (1995) and find out what the “D” means and whether literal monsters can be good parents.
Pippin accidentally joins dad for a reign of terror. David shoots dad with a precious family heirloom musket. These, and other GAMETHINGS.
D was developed by Warp and published by Acclaim and Panasonic in 1995.
In which we play Saturnalia (2022) and must survive an unstable village stalked by an unstable mind.
Pippin is consumed by his thirst for revenge on Damiano. David hates being cooped up inside. These, and other GAMETHINGS.
Saturnalia was developed and published by Santa Ragione in 2022.
In which we play two fan translations (2000, 2016) of Sweet Home (1989), an NES film-adaptation of Sweet Home (1989).
Pippin says the word “maggots” more than he ever thought possible. David reflects on emotional labour in horror games. These, and other GAMETHINGS.
Sweet Home was developed and published by Capcom in 1989.
In which we play Resident Evil 4 (2005/2014), taking the role of an impeccably coiffed action hero who doesn't know the meaning of fear.
Pippin thinks he’s developing ESP. David is collecting health power-ups for two like an expectant mother. These, and other GAMETHINGS.
Resident Evil 4 was developed by Capcom Development Studio 4 and published by Capcom in 2005. The HD remaster was published in 2014.
In which we play Who’s Lila? (2021), a game that insists you take out the trash but must never look inside the bag.
Pippin tries not to smile. David can’t summon the daemon. These, and other GAMETHINGS.
Who’s Lila? was developed by Garage Heathen and published by Garage Heathen and IndieArk in 2021.
In which we play Anatomy (2016), a malevolent haunted house.
Pippin is still in the basement. David can’t stop hearing the screaming. These, and other GAMETHINGS.
Anatomy was developed and published by Kitty Horrorshow in 2016.
From the publisher's feed