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In which we pass through Doom (1993), and deploy into both the first and the most recent community-made maps.
Pippin is a neighbour from hell. David tries to find an outlet. These, and other GAMETHINGS.
Doom was developed and published by id Software.
In which we pass through Sweet Home (1989), and act like ghosts in a haunted house.
Pippin is still looking for his tour guide. David hugs the walls. These, and other GAMETHINGS.
Sweet Home was developed and published by Capcom.
In which we pass through Antichamber (2013), never quite sure if we’re solving its Magic Eye puzzles or simply ghosting them.
Pippin tones down the hyperbolic geometry. David 86's the parade. These, and other GAMETHINGS.
Antichamber was developed and published by Demruth.
In which we pass through The Legend of Zelda (1987), and produce amateur cartography.
Pippin prays to Galoob. David rearranges the cheese. These, and other GAMETHINGS.
The Legend of Zelda was developed by Nintendo R&D4 and published by Nintendo.
In which we pass through Fallout 3 (2008), and enjoy a life of peace and quiet deep inside the wasteland walls.
Pippin discovers the shortest distance between two points. David escapes Schrödinger's vault. These, and other GAMETHINGS.
Fallout 3 was developed by Bethesda Game Studios and published by Bethesda Softworks.
In which we pass through Grand Theft Auto: San Andreas (2004), but never leave the city limits.
Pippin feels the speed without the danger. David tries to find where the bodies are buried. These, and other GAMETHINGS.
Grand Theft Auto: San Andreas was developed by Rockstar North and published by Rockstar Games.
In which we pass through Stardew Valley (2016), and do everything but put in an honest day's work.
Pippin is the monster inside the walls. David gives it all away. These, and other GAMETHINGS.
Stardew Valley was developed and published by ConcernedApe.
In which we present for your entertainment a dramatic reading of excerpts from the manual of Conan: The Mysteries of Time (1991).
In which we revisit preseason pick Neon White (2022) in a live radio-stream.
Pippin sits on a bench, reflects on a broken balustrade, and runs across the sea. These, and other GAMETHINGS.
Neon White was developed by Angel Matrix and published by Annapurna Interactive.
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