Transform Your Teaching

Gamification Success Stories


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What are some studies that have demonstrated the effectiveness of gamification? How can the work that others have done to gamify their classes help you? Join Rob and Jared as they discuss examples from five different gamification studies.

Please take this opportunity to fill out our end-of-the-year survey. This survey should take 5-10 minutes, and your responses are anonymous. If you would like to be entered for the Uncommon Sense Teaching drawing, you can share your name and email address at the end of the survey. Even if you enter the drawing, your survey response will still remain anonymous. 

 

View a transcript of this week's episode.

 

Resources

  • Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning - Lampropoulos & Sidiropoulos
  • How Gamification Boosts Learning in STEM Higher Education: A Mixed Methods Study - Ortiz‑Rojas; Chiluiza; Valcke & Bolanos‑Mendoza
  • Gamification during Covid-19: Promoting active learning and motivation in higher education - Rincon-Flores & Santos-Guevera
  • Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study - Santos-Villalba; Olivencia; Navas-Parejo & Benitez-Marquez
  • Stats Kwon Do: a Case Study in Instructional Design, Multimedia and Gamification of Instruction - Coffland & Huff
  • Mayer’s 12 Principles of Multimedia Learning

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Transform Your TeachingBy Center for Teaching & Learning at Cedarville University

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