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The podcast currently has 1,118 episodes available.
this week we finish our saga of keeping the opponents introduced early in the campaign still have some teeth later.
This week we continue to say "Don't you hate when your best bad guy gets completely outclassed by the PC's when he used to stomp all over them". We do too. Here are some tips to keeping your opponents relevant for longer.
Don't you hate when your best bad guy gets completely outclassed by the PC's when he used to stomp all over them. We do too. Here are some tips to keeping your opponents relevant for longer.
This week we finish our delve into how to control those characters that start of fine but grow to be so powerful that they seem to overwhelm any narrative and challenge you create.
This week we delve into how to control those characters that start of fine but grow to be so powerful that they seem to overwhelm any narrative and challenge you create.
This week we finish our design session of our new space rpg and get ready to alpha test it.
This week we finish up on the design of our new interplanetary space game and submit it to Jonathan for approval
this week we conclude with more tips to terrify the PC's
This week we get into the nitty gritty of how to scare the PC's in a SF game
Wow, what a mouthful. We wanted to re-iterate how essential a good index is in a module as well as the game manual. Following that we talk about what should be in each game supplement so the GM has what she needs to do her job.
The podcast currently has 1,118 episodes available.