Gaming Tech Brief By HackerNoon

Gaming Tech Brief By HackerNoon

Download on the App Store

Gaming Tech Brief By HackerNoon episodes

  • XP.GG Gaming Platform Launches with Universal Battle Pass

    This story was originally published on HackerNoon at: https://hackernoon.com/xpgg-gaming-platform-launches-with-universal-battle-pass.


    Get Good and Get Rewarded in Fortnite, CS2 and Overwatch
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #gaming-wire, #press-release, #online-gaming, #game-development, #good-company, and more.


    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page,
    and for more stories, please visit hackernoon.com.


    XP.GG will launch August 1 with Fortnite. Counter-Strike 2 and Overwatch competitions will begin late August. More premier gaming titles are on the way including League of Legends, Valorant, Dota 2, Apex Legends, Mobile legends, Pub G and AAA web3 games like Shrapnel. Season 0’s prizes include a $6,000 gaming PC setup.

    5 min
  • GIANTX Partners With XP.GG

    This story was originally published on HackerNoon at: https://hackernoon.com/giantx-partners-with-xpgg.


    GIANTX, XL Studio will help elevate the quality of gameplay on XP.GG
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #giantx, #gaming-wire, #press-release, #giantx-announcement, #online-gaming, #game-development, #good-company, and more.


    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page,
    and for more stories, please visit hackernoon.com.


    Xp.GG is a gaming platform that lets gamers get rewarded by playing their favourite games. XP.GG features a Universal Battle Pass that gives gamers a shot at real prizes for getting good. Season 0 starts August 1, 2024 with Counter-Strike 2, Fortnight and Overwatch, with more games being added each month.

    6 min
  • A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Quantitative Laplace principle

    This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-quantitative-laplace-principle.


    A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #games, #consensus-based-optimization, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #swarm-intelligence, #metaheuristics, #numerical-experiments, and more.


    This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page,
    and for more stories, please visit hackernoon.com.


    This paper is available on arxiv.org/abs/2311.08270 under CC BY 4.0 DEED license. Authors: Enis Chenchene, Hui Huang, Jinniao Qiu, and Hui Chen. Table of Links: 1. Introduction, 2. Global convergence, 3. Numerical experiments, 4. Conclusion, Acknowledgments, and References.

    2 min
  • Singularity: Streamlining Game Development with a Universal Backend Framework

    This story was originally published on HackerNoon at: https://hackernoon.com/singularity-streamlining-game-development-with-a-universal-backend-framework.


    Discover how Andrey Makhorin and the team at Pixonic developed Singularity, a universal backend framework for game development.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-development, #server, #backend-development, #backend-framework-for-gamedev, #universal-backend-framework, #game-development-backend, #backend-development-challenges, #hackernoon-top-story, and more.


    This story was written by: @makhorin. Learn more about this writer by checking @makhorin's about page,
    and for more stories, please visit hackernoon.com.


    What is a “universal framework” in terms of game design? Why are they needed or useful? How can they help streamline development? We answer all of those questions (plus more) and show off our solution, Singularity.

    18 min
  • The Machines Arena Announces Start Date For Play 2 Airdrop

    This story was originally published on HackerNoon at: https://hackernoon.com/the-machines-arena-announces-start-date-for-play-2-airdrop.


    This 8-week event offers players the chance to earn points and secure $TMA tokens.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gaming, #the-machines-arena, #gaming-wire, #press-release, #machines-arena-announcement, #crypto-airdrop, #crypto-exchange, #good-company, and more.


    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page,
    and for more stories, please visit hackernoon.com.


    The Play 2 Airdrop event starts on July 30th. The 8-week event offers players the chance to earn points and secure $TMA tokens. Points earned will determine ranks on the P2A leaderboard. Team can register today for a head start over at __[themachinesarena.com]

    4 min
  • Pedaling Towards the Future: The Gamified Indoor Cycling Landscape

    This story was originally published on HackerNoon at: https://hackernoon.com/pedaling-towards-the-future-the-gamified-indoor-cycling-landscape.


    Discover the magic of gamified indoor cycling! From smart trainers to VR, we explore this booming fitness-tech fusion. 🚴‍♂️💡🎮
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamification, #virtual-cycling, #gamified-indoor-cycling, #sports-tech, #interactive-workouts, #fitness-gaming, #indoor-cycling-platforms, #cycling-technology, and more.


    This story was written by: @kostik. Learn more about this writer by checking @kostik's about page,
    and for more stories, please visit hackernoon.com.


    The first real attempt to create gamified indoor cycling came from the game company Atari in 1982. However, the actual rise of gamified indoor cycling didn't occur until 30 years later, thanks to advances in cycling technology. Today, indoor cycling platforms have millions of users and serve as major sponsors for real-world professional cycling events and teams.

    8 min
  • Enhancing Learning with Gamified Instruction: Overview of PING System and Gridlock

    This story was originally published on HackerNoon at: https://hackernoon.com/enhancing-learning-with-gamified-instruction-overview-of-ping-system-and-gridlock.


    This paper explores Gridlock, a game with personalized learning for early engineering students, enhancing engagement and educational efficacy through AI.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamification, #personalized-learning, #games, #intelligent-tutoring-systems, #educational-technology, #ai-in-education, #engineering-education, #student-engagement, and more.


    This story was written by: @gamifications. Learn more about this writer by checking @gamifications's about page,
    and for more stories, please visit hackernoon.com.


    The PING system is designed as a modular intelligent tutoring system (ITS) that can be integrated with any serious game. Gridlock is a game that has been iteratively redesigned and improved over the past several years. The data are fed into a set of reinforcement learning agents, each of which is trained to support a student on a specific content block 12.

    6 min
  • Enhancing Learning with Gamified Instruction: Design Insights and Educational Impact

    This story was originally published on HackerNoon at: https://hackernoon.com/enhancing-learning-with-gamified-instruction-design-insights-and-educational-impact.


    This paper explores Gridlock, a game with personalized learning for early engineering students, enhancing engagement and educational efficacy through AI.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #gamification, #personalized-learning, #games, #intelligent-tutoring-systems, #educational-technology, #ai-in-education, #engineering-education, #student-engagement, and more.


    This story was written by: @gamifications. Learn more about this writer by checking @gamifications's about page,
    and for more stories, please visit hackernoon.com.


    The game features a system of objective markers where students receive a visual indication of their current objective. For Gridlock, students can open up a “how to play” screen at any time that indicates the control scheme of the game. Students can also access a ‘current objectives’ screen that has a written statement of their objective.

    6 min
  • How to Optimize Work With Collisions in Unity

    This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.


    Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #unity, #physics, #optimization, #game-development, #collisions-in-unity, #optimize-work-in-unity, #unity-guide, #gaming-development, and more.


    This story was written by: @doomowenok. Learn more about this writer by checking @doomowenok's about page,
    and for more stories, please visit hackernoon.com.


    The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.

    3 min
  • Build a Game Engine from Scratch in C++

    This story was originally published on HackerNoon at: https://hackernoon.com/build-a-game-engine-from-scratch-in-c.


    So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries
    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-development, #video-game-development, #c++, #gamedev, #indie-game-development, #game-engine, #unity, #programming, and more.


    This story was written by: @pikuma. Learn more about this writer by checking @pikuma's about page,
    and for more stories, please visit hackernoon.com.


    This article will go over some of the fundamental building blocks that are required to create a simple game engine with C++. It will give some personal recommendations on how I like to approach writing one from scratch.

    30 min

About Gaming Tech Brief By HackerNoon

From the publisher's feed

Learn the latest gaming updates in the tech world.