In episode 93 of Gaming Tech with Fexingo, Lucas and Luna dive into why major game studios are moving away from middleware like Wwise and FMOD and building custom audio engines. They break down the technical limitations driving the shift—think 3D audio precision, dynamic environments, and real-time procedural mixing—and spotlight two case studies: a survival horror title that maps sound to player heartbeat data, and a multiplayer shooter where audio occlusion shapes competitive strategy. Lucas explains the three big problems with off-the-shelf audio tools: latency in complex scenes, static asset pipelines that can't adapt to player behavior, and licensing costs that balloon once a game ships. Luna pushes back on the rebuild-everything philosophy, asking whether smaller studios should even attempt it. The episode also includes a brief, organic note on listener support and the ad-free mission of the network. No fluff, no buzzwords—just a clear look at a quietly massive shift in game development.