Another game studio gets acquired, shut down, or restructured. Respawn Entertainment has survived more than a decade of platform shifts, publisher changes, and franchise pressure. How? In this episode, we dig into the design philosophy, team structure, and live-service savvy that kept Titanfall's creators independent in spirit even after joining Electronic Arts. Lucas walks through the specific decisions around Apex Legends' launch timing, the studio's lean team model, and why Respawn's approach to sequels is radically different from most AAA studios. Luna pushes back on whether EA's hands-off reputation is real or PR. The episode also touches on the broader lesson for tech workers: how to build a team that can outlast its parent company.