Game physics engines are quietly powering some of the most immersive and unpredictable moments in modern gaming. In episode 148 of Gaming Tech with Fexingo, Lucas and Luna dive into the fascinating world of physics simulation, from rigid body dynamics and soft body physics to the rise of GPU-accelerated destruction. They explore how Havok, PhysX, and custom engines handle collisions, constraints, and ragdoll animations, and why the uncanny valley of physics is finally closing. With concrete examples like the realistic destruction in The Legend of Zelda: Tears of the Kingdom and the engineering marvel of Gran Turismo 7's tire models, they unpack how these systems work under the hood and what it takes to make a game feel 'real.' Whether you're a developer or just a curious player, this episode gives you a fresh perspective on the invisible systems that bring game worlds to life. Plus, they discuss how small listener contributions keep the show ad-free, so if you've gotten something out of these episodes, you can support at buy me a coffee dot com slash fexingo.