Gaming the Mind Podcast

Gaming the Mind Podcast

By Gaming the MindMedicineVideo Games
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Gaming the Mind Podcast episodes

  • 24 Hours Online: Z2_Conjurer on Marathon Streaming, Community, & Mental Health

    Gina, better known online as Z2_Conjurer, recently completed a 24-hour Twitch streaming marathon to raise money for Gaming the Mind.

    In this podcast episode, we talk to Gina about why she took on the challenge, how she prepared for a full 24 hours online, and what happens when exhaustion starts to set in. Gina also discusses her own experiences with mental health and how her streaming community has become a source of support.

    What does it take to livestream for 24 hours — and how do you look after yourself while doing it?

    42 min
  • Genshin Impact’s “loneliness syndrome”

    Recorded back in 2024, we take a look at the Thelxie’s Fantastic Adventures campaign from Genshin Impact. It stands out as mental health representation by explicitly naming a fictitious mental illness: “loneliness syndrome”, with detailed descriptions of its causes, its symptoms, and its treatments.

    Find out how the game asks you to help a boy with loneliness syndrome. What is the game’s attitude to mental illness in general?

    We also discuss the idea of using fantasy (or escape) as therapy.

    Please note we discuss significant plot developments within this storyline, and also touch on the topic of suicide, which may be unpleasant for some listeners.

    49 min
  • Exploring CBT in Vampire Therapist

    Just in time for the spooky season, we take a look at the game Vampire Therapist, a visual novel in which you play as cowboy vampire Sam, and help your fellow bloodsuckers navigate their psychological struggles by providing them cognitive behavioural therapy (CBT).

    CBT is a type of therapy that helps people understand and change patterns of thinking and behaviour that may be causing them problems. By working with a therapist, people can learn practical tools to challenge negative thought patterns and gradually build healthier coping strategies.

    Vampire Therapist scene

    Vampire Therapist turns CBT concepts into gameplay, such as challenging you to identify your clients’ cognitive distortions (irrational thought patterns that can lead people to see things in a negative or inaccurate way).

    In this podcast, Don, Hammy, Kunika and Jason discuss Vampire Therapist and how it captures elements of CBT within its plot and gameplay. Could this game help introduce CBT to players in an entertaining way?

    We discuss what parts are accurate to CBT, and what parts take a creative license to ensure a fun experience. Plus: what other CBT elements could be turned into game mechanics?

    We received review copies of the game from the publisher.

    50 min
  • Is AI all it’s cracked up to be?
    Pexels.com

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    We take a look at generative AI, and consider its potential uses, including in gaming. But what about the ethical implications of AI using the work of others, and AI being used by companies to replace human workers? Can aspects of generative AI map to human neurological functions, or are we wrong to apply human qualities to AI? We also wonder how you’d feel if you were recieving therapy from an AI without realising it isn’t a human. And what does it mean for an AI to “hallucinate” – is it similar to hallucinations in humans? Maybe a better term would be “confabulation” – find out what that is, as Hammy and Sarah dive into this deep topic!

    1 hr 40 min
  • Psychological Layers of ‘Everything, Everywhere, All At Once’

    Recorded at MCM Comic-Con. Join us as we verse-jump through the multiverse of the deeply profound masterpiece, ‘Everything, Everywhere, All At Once’! Jason, Hammy and Sarah journey into directors the Daniels’ exploration of the beautiful mess of human existence, and how the film teaches us to be kinder to ourselves and each other. Weaving together themes of identity, family, womanhood, existentialism, intergenerational trauma, mental wellbeing, this panel was an interesting one for sure!

    With thanks to Popverse for allowing us to share this audio with our listeners!

    42 min
  • World of Horror and “sanity meters”
    The game over screen when your reason is depleted

    We take a look at World of Horror, which has now left Steam Early Access! This stark black-and-white horror RPG is inspired by Junji Ito and H.P. Lovecraft. Otherworldly horrors promise to test the sanity of Shiokawa, Japan. In the game, your character has a “Reason” meter, which measures their ability to mentally cope with the incomprehensible things they encounter. Once the meter is depleted, your character suffers a mental breakdown and the game ends with them admitted to a psychiatric institution.

    We talk about the game and how we measure mental health with scales even in real life. We also discuss the nature of Lovecraftian/cosmic horror, and what fear of the unknown and existential fears might mean for our mental health. Also: is it a big deal that both the creator of World of Horror and Junji Ito both worked in the field of dental health?!

    44 min
  • Suzume and grief following disasters
    Suzume stands before the supernatural door

    We have another “anime takeover” for our podcast, as we cover Makoto Shinkai’s latest film: Suzume! Though it’s an animation, Suzume covers traumatic disaster events that are very real and recent in history. We discuss what the film has to say about the outcome of disasters in terms of mental health. We also chat about the film’s mental health theme of grief, and the responsibilities we have in taking care of each other as well as ourselves.

    In Suzume, the titular high-schooler sets out across Japan on a mission to save the country from disaster, by closing mysterious doors that are unleashing chaotic forces upon the land. But what lies beyond the doors, and how does it link to Suzume’s past?

    This episode has spoilers for Suzume throughout.

    1 hr 22 min
  • Resident Evil 4 Remake and PTSD

    Capcom’s refreshed look at Resident Evil 4 adds a wealth of depth to characters such as Leon, Ashley, Luis and Ada. So what can we now understand about the mental health of these characters who are going through such a harrowing experience? How has Leon’s traumatic experience from Resi 2 affected him, and is he ready to talk about it? What is post traumatic stress disorder, and could Leon be going through something similar? And what about the mind-altering effects of the Las Plagas parasite? Hosts and Resident Evil superfans Hammy and Sarah dive in to explore these deep topics! Recorded in April 2023.

    1 hr 5 min
  • Virtual suicide in games

    (Content warning: this podcast describes suicidality and suicide in media, including non-detailed descriptions of suicide methods).

    We know there are guidelines around the depiction of suicide in media, but now there are games in which the player must make their character enact suicide, and with virtual reality this can be an immersive experience. Hammy, Don, Sarah, Marcus and Sachin discuss the possible implications of this. What kind of suicide acts does your character enact in Bonelab and Superhot VR? Should such games have warnings? And what do we know about whether suicide in VR increases suicidality?

    In the podcast we reference this study on the impact of virtual reality suicide.

    If you are affected by the contents of this podcast and want further help, you can find resources here.

    56 min
  • Live panel: “Soulsborne: Mythology and Mental Health”

    FromSoftware’s games have had profound effects on the lives of players, especially those going through their own real challenges. And the games, such as Dark Souls, Bloodborne, Sekiro, and Elden Ring, allude to mental health struggles within their story arcs. Want to know more? Grab your Sculptor’s Idol, light your bonfire and join us in the Hunter’s Dream as we discuss mental health themes in the lore and gameplay experiences of the Soulsborne franchise. Jason Ng from Gaming the Mind leads a talented cast of streamers (MariaThePawdawan), lore experts (SmoughTown) and psychiatrists (Hammy from Gaming the Mind), for a fascinating and thought-provoking session! Recorded at EGX 2022.

    40 min

About Gaming the Mind Podcast

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Doctors by day; gamers by night! Exploring interactions between mental health and gaming, and promoting wellbeing in the gaming community. In this podcast we discuss a wide range of stories regarding…