Gaming - The Podcast

Gaming - The Podcast

By Indie By DesignLeisureVideo Games
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Gaming - The Podcast episodes

  • What is environmental storytelling?

    What is environmental storytelling and what is it good for?


    In this week's Gaming: The Podcast we discuss, dissect and deliberate on the concept of environmental storytelling, talk through some interesting examples and how it can work to change how we respond to games.


    Good environmental storytelling can deeply impact our emotional response, how we see our own player characters and cause us to question our initial responses to our experiences. As such, it's an incredibly important element of game and world design.


    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.


    Find us on Twitter @IndieByDesign


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    34 min
  • What makes Portal so great?

    What makes Portal so great?


    Valve's 2007 masterpiece of a puzzle, Portal, is centre of our attentions as we break down why we believe it to be such a wonderful entry into the pantheon of gaming history and culture.


    We talk its narrative, its presentation, its mechanics, its ability to beautifully connect its interactions and its plot into a stunning whole that stands equal - possibly above - anything else that Valve has provided us.


    Enjoy!


    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.


    Find us on Twitter @IndieByDesign


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    33 min
  • What is the best game of 2020?

    What is the best game of 2020? We've got our answers and we're sticking with them.


    The year has been very different for the majority of us, but there have been some fantastic games to help us through a difficult period. From JRPGS and Western adventures, roguelikes to murder-everyone-without-getting-caught-em-ups and racing games to flying games, there's been a lot vying for our collective attention this year.


    Sit back, relax and join us as we rattle on about our favourite releases and why they have stood out for us in 2020.


    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.


    Find us on Twitter @IndieByDesign


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 2 min
  • Wishing you a very Happy Christmas!

    This time of year will be very different for many, but we sincerely hope that you have a great holiday and are able to create memories that you'll look back on fondly.


    Normal podcast service will resume on Thursday December 31st with our New Year's Eve episode.


    2021 will us releasing more podcasts for you to enjoy and it will also host the launch of 20 Double Fine Years, our enormous hardcover book covering all things Double Fine - taking you through their entire history, from Psychonauts to Psychonauts 2, Brutal Legend to Broken Age, Costume Quest to Grim Fandango Remastered and everything in between.


    Get you copy at DOUBLEFINEBOOK.com.


    Once again, we hope you have a great Christmas and New Year!


    All the best!



    Follow us on Twitter @IndieByDesign


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    2 min
  • Where are the Christmas games?

    What are the best Christmas videogames? What are your favourite Christmas videogames?


    These are unlikely to be questions you've ever asked, let alone answered, because 'Christmas videogame' isn't really a genre that exists. However, there are Christmas movies, albums, TV shows and more. So why not Christmas videogames?


    In this episode of Gaming: The Podcast we discuss the lack of Christmas games and how, for example, a new Home Alone game could potentially be one of the best games of all time. Maybe?


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    31 min
  • How important are character backstories?

    Is it always best to give players the chance to define the backstory for their characters?


    Inspired by Cyberpunk 2077's 'lifepaths', John Robertson and Stace Harman dissect and discuss the design implications of giving players choices as to their characters' backgrounds. Is this attempt at providing player agency always a good thing and does it always work as intended?


    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.


    Find us on Twitter @IndieByDesign


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Hosted on Acast. See acast.com/privacy for more information.

    38 min
  • What makes it great? Final Fantasy VII

    Welcome to the first of our 'What makes it great?' episodes, which kicks off with a focus on Final Fantasy VII.


    John Robertson and Stace Harman dissect the elements that have made Final Fantasy VII such a legendary and revered part of gaming history, look at how its design has influenced so much that came after it and recount their experiences playing it upon release in 1997.


    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.


    Find us on Twitter @IndieByDesign


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Hosted on Acast. See acast.com/privacy for more information.

    38 min
  • When is death in a game about more than dying?

    Character death is one of the most common elements across videogames and most treat it in the same way: you lose a life or you lose some progress and are sent back to a checkpoint. This rings true for everything from Mario to the Last of Us, Gears of War to Resident Evil.


    Death can be so much more, however, as the recent PS5 release of Demon's Souls has again reminded us. It can be a source of contemplation and re-imagining, a new beginning and a means of real narrative intrigue. It can change the very way we perceive and the experience a game in ways that are valuable and rewarding, as opposed to acting solely as a punishment.


    In this episode we look at the ways that death in games can be, and are, made interesting and why it's important that something so ubiquitous be given a little extra focus.


    Come chat to us on Twitter @IndieByDesign and tell us your thoughts on death in games and which games have impressed you when it comes to how dying works.


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    40 min
  • Tim Schafer on creativity, culture, Covid and NOT crunching

    This week we sit down with Double Fine founder and industry legend Tim Schafer to talk everything from how Covid-19 restrictions have impacted work at Double Fine to what he's been playing and how he works to foster a creative approach across his studio.


    We're very grateful to Tim to have made the time for us, not only for this interview but across our partnership with Double Fine in creating 20 Double Fine Years.


    20 Double Fine Years explores the people, culture, events and inspiration that has thus far given us the likes of Psychonauts, Stacking, Brutal Legend and Broken Age - and is soon to give us Psychonauts 2.


    We hope we enjoy the interview!


    Come chat to us on Twitter @IndieByDesign to give us feedback on this episode and let us know who you'd like us to interview next. Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Hosted on Acast. See acast.com/privacy for more information.

    39 min
  • What is the best console launch game of all time?

    With the arrival of the Xbox Series X/S and the PlayStation 5, all eyes are on the next-generation of games and, right now, what the new hardware is offering in terms of day one gaming.


    Naturally, then, we're thinking about the general quality of launch games and whether or not they are indicative of the potential quality offered by new consoles or whether they are placeholder titles designed to quench our thirst before the real deals arrive.


    So, this week we're asking: What is the best console launch game of all time?


    Come chat to us on Twitter @IndieByDesign and tell us which launch games you consider the best of all time and why.


    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign


    https://www.indiebydesign.net/podcast


    Music by Ben Prunty.


    Hosted on Acast. See acast.com/privacy for more information.

    47 min

About Gaming - The Podcast

From the publisher's feed

The video game design and culture podcast from Indie By Design's John Robertson and Stace Harman. Every Tuesday.


Your hosts are John Robertson and Stace Harman, long-time game design…