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Saul and Jolene have been asked and seen many posts on social media about alternatives to D&D. Saul decided to stay in the Fantasy Genre and chose a couple of games that are in the same genre but come at Fantasy from a totally different perspective.
In this episode Saul tries to give advice from a query on FB. The post asked advice on how to deal with two players in their group of four players that always go beyond the limitations the GM wanted in their RPG campaign. From using races and classes from books the were not on the GM's list, to porting characters from long dead campaigns from several edition past.
Episode Art by Michael Shean-Jones
Music by Chris Spring, song Limitations, off the album The Universe is Flat
In this episode Saul and Jolene talk about the SRD's (System Reference Document) that are being published by some game publishers of their in house RPG Systems. Saul has been wondering about this happening with a couple of publishers.
In this Episode Saul and Jolene discuss finding your GM Groove, which to Saul means GMing a session, an adventure or a campaign where the players and GM have a great time. Now there is nothing that will guarantee a game going really well but Saul has a list of things that can make it more likely.
As always Thank You all for listening.
Episode Art by Michael Shean-Jones
Available from Tribeofnoise.com
In early July Saul was contacted by Christina from RPG Stories on the Gaming Perspectives Facebook account. Working with Christina we were able to get an interview with Agis Angelomatis.
In this episode Saul and Jolene discuss how different RPGs make you "roll" up a character. They also discuss how they prepare to make their characters even before making any kind of dice roll or character creation decisions. In some RPGs character creation can be quick or a long process but there are always choices that players make when making a character.
Thank you all for listening,
Episode Art by Michael Shean-Jones
Web Art by Jim Foster
Music by Komihu, song You, Yourself and the Main Character, from the album Its Time for Adventure.
Available form Freemusicarchive.com
For this episode Saul and Jolene talk about Episodic and Long Arc campaigns. How they are different and what to expect from choosing to run a campaign in either style
As always thanks for listening.
Episode art by Michael Shean-Jones
Hosting Page art by Jim Foster
RPGs go out of print for many reasons. Is it a good idea to buy an RPG that will be going "Out Of Print"? Saul and Jolene discuss the idea of buying RPG books that will be going out of print. There are many reasons that a gamer might want to play RPGs that will no longer be printed. Saul comes up with 3 different reasons why someone would buy a game that will no longer be supported and Jolene picks which one is Saul.
As always thanks for listening.
Episode art by Michael Shean-Jones
Hosting Page art by Jim Foster
Music by Faces of Madness, song Rusted Memories of a Hero,
from the album Rusted Memories.
Available from Tribeofnoise.com
Saul and Jolene discuss updating old and usually out of print games in this episode. Saul and Jolene look at three, new modern takes on some old RPGs. The old rules are either hard to get a hold of, because they are out of print, or the rules are written in a hard to understand style.
Saul and Jolene discuss how updating the rules could bring these games to a generation of players that may have never heard of these fun games. The games discussed are Matt Kays Mutants in the Now, Everyday Heroes and modern interpretations of D&D editions for Original to 4th edition.
We would like to thank all our listeners as we just passed four years of podcasting.
Episode art by Michael Shean-Jones
Hosting Page art by Jim Foster
Music by The Ghosts of Vegas, song Modern Love.
Available from Tribeofnoise.com
Saul when running his D&D games has never allowed Evil Characters or Assassins. Though Saul had this rule he didn't have to enforce for 25 years as a GM. Many GMs often have limits in their games. GM's often restrict such things as certain races, Alignments, Classes, "broken characters" and many other reasons in many different games.
Saul and Jolene discuss this topic in this episode. Is it good, bad and how is the best way to deal with players that want to play those things that are on the "No Play' list.
Episode art by Michael Shean-Jones
Hosting Page art by Jim Foster
Music by Franco Pellegrini, song Historias
Available from Tribeofnoise.com
From the publisher's feed