
Sign up to save your podcasts
Or


At its core, Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. As Magic celebrates its 25th anniversary, I look at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of character and worldbuilding within a non-sequential card game. Featuring Mark Rosewater, Brady Dommermuth, Alii Medwin, James Wyatt, Liz Leo and Nataniel Bael. Learn more about your ad choices. Visit megaphone.fm/adchoices
Learn more about your ad choices. Visit podcastchoices.com/adchoices
By Eric Molinsky | QCODE4.8
19791,979 ratings
At its core, Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. As Magic celebrates its 25th anniversary, I look at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of character and worldbuilding within a non-sequential card game. Featuring Mark Rosewater, Brady Dommermuth, Alii Medwin, James Wyatt, Liz Leo and Nataniel Bael. Learn more about your ad choices. Visit megaphone.fm/adchoices
Learn more about your ad choices. Visit podcastchoices.com/adchoices

44,029 Listeners

26,174 Listeners

3,014 Listeners

6,878 Listeners

12,196 Listeners

2,211 Listeners

4,090 Listeners

4,003 Listeners

2,669 Listeners

2,108 Listeners

3,418 Listeners

5,160 Listeners

1,710 Listeners

4,457 Listeners

681 Listeners