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Gaussian Splatting with Bernhard Kerbl


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Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.

Papers

3D Gaussian Splatting for Real Time Radiance Field Rendering

Taming 3DGS: High-Quality Radiance Fields with Limited

Hierarchical 3D Gaussian Representation for Real-Time Rendering

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