View Dependent

View Dependent

By View DependentTechnology
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View Dependent episodes

  • Jan Held on Triangle Splatting, Mesh Splatting, and Radiance Fields In Traditional Pipelines

    Jan Held joins View Dependent to walk through his research into alternative primitives for radiance fields, with a focus on what each choice enables for traditional rendering pipelines. We cover the full arc — 3D Convex Splatting → Triangle Splatting → Triangle Splatting+ → Mesh Splatting → Nexels — and what each step solved. Then we get into his work at SpAItial on world models that reconstruct explorable scenes from a single image, and where reconstruction and generative approaches each fit.


    44 min
  • Gaussian Splatting with Bernhard Kerbl

    Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.

    Papers

    3D Gaussian Splatting for Real Time Radiance Field Rendering

    Taming 3DGS: High-Quality Radiance Fields with Limited

    Hierarchical 3D Gaussian Representation for Real-Time Rendering

    1 hr 6 min
  • Gaussian Splatting on Mac and AMD with Brush

    Co-hosts Michael Rubloff and Mr.NeRF talk to Arthur Brussee, whose creation Brush, is allowing people to train Gaussian Splatting in a web browser.


    If you've been wanting to try 3DGS on Mac, AMD, Intel or NVIDIA cards, this episode is for you!


    Brush (On Chrome only): https://arthurbrussee.github.io/brush-demo/

    GitHub page: https://github.com/ArthurBrussee/brush
    Rerun Data Visualizer: https://rerun.io/
    CAT3D: https://cat3d.github.io/

    59 min
  • MonST3R and Spann3R

    Co-hosts Michael Rubloff and MrNeRF speak to the authors of MonST3R and Spann3R, Junyi Zhang and Hengyi Wang.


    https://monst3r-project.github.io/

    https://hengyiwang.github.io/projects/spanner


    1 hr 1 min
  • Compressing Gaussian Splatting with Wieland Morgenstern

    Co-hosts Michael Rubloff and MrNeRF speak to Wieland Morgenstern about Gaussian Splatting compression and his paper, Self Organizing Gaussians.

    Self Organizing Gaussians can compress 90% of a .ply and is what Nerfstudio currently uses as their compression method.
    Project: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/
    Code: https://github.com/fraunhoferhhi/Self-Organizing-Gaussians

    1 hr 4 min
  • Gaussian Splatting in SideFX Houdini with GSOPS

    This week on The View Dependent Podcast, co-hosts Michael Rubloff and MrNeRF speak to David Rhodes and Ruben Diaz of GSOPS 2.0.

    We'll discuss why Radiance Field methods, such as 3DGS are perfect fits for Houdini, what you can do within Houdini, and more!
    GSOPs Github: https://github.com/david-rhodes/GSOPs...
    GSOPs Discord Link:  https://discord.com/invite/BEm46CDjAg
    Video shown in Episode:  https://www.youtube.com/watch?v=5V7mBuVxlt4&t=0s

    1 hr 1 min

About View Dependent

From the publisher's feed

Welcome to the View Dependent podcast, where we talk to leaders in the 3D reconstruction space of Radiance Field technologies, focusing on methods like Neural Radiance Fields (#NeRFs), Gaussian…