Gears of Progress

Gears of Progress

By Sasha PortnovaScience
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Gears of Progress episodes

  • 16. Drew Redepenning: on adaptive gaming, importance of accessibility features, and the role of assistive tech professionals

    Drew Redepenning (University of Pittsburgh profile) is a physical medicine and rehabilitation resident physician, biomedical engineer, and certified assistive technology specialist, with a passion for adaptive gaming. In this episode, we discuss the evolution and importance of adaptive gaming, the challenges of funding and accessibility, and the creation of Gaming Readapted, a resource for adaptive gaming equipment. Drew shares insights on evaluating adaptive controllers, the growing field of adaptive e-sports, and the role of assistive technology specialists. You can find other useful resources on adaptive gaming here.

    This episode is powered by:

    • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
    • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
    • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00
    • 41 min
    • Sp 4. HuskyADAPT: on toy adaptation, universal design, and importance of student-led organizations

      HuskyADAPT is a student organization at the University of Washington that supports accessible design and inclusive play technology. It started as a toy adaptation club and grew into a larger organization that focuses on universal design and includes design teams that work on projects that address specific needs of individuals with disabilities with the goal to create usable and workable solutions. The organization also hosts toy adaptation events with partners like Microsoft and Google. The adapted toys are donated to individuals and organizations in the community. The main aim of HuskyADAPT to make play accessible for all children and promote inclusive design.


      Useful resources:

      • Fisher-Price Sensory Bright Light Station Electronic Learning Activity Table
      • "Let's Adapt for Everyone!" book
      • SWITCHED Adapted Toys Youtube Channel
      • "Affordable Adaptations" book
      • Switch adapted toys shop on Etsy
      • AdaptedDesign3D on Etsy
      • HuskyADAPT adaptable toy list
      • RePlay for Kids - toy adapting organizations near you

      • This episode is powered by:

        • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
        • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
        • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00
        • 57 min
        • 15. Megan O'Brien: on wearable technology, neuroeconomics of movement, and AI for personalized medicine

          In this episode, Dr. Megan O'Brien (LinkedIn, Google Scholar, personal webpage) discusses her journey to becoming an Associate Director at the Shirley Ryan Ability Lab, her work in wearable technology for improving and tracking movement in people with disabilities, and the role of neuroeconomics in movement research. The conversation covers the challenges and opportunities of using wearable technology in rehab engineering, focusing on data accuracy, privacy concerns, and the role of AI.


          This episode is powered by:

          • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
          • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
          • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00
          • 53 min
          • 14. Mohanraj Thirumalai: on recreational assistive tech, accessibility of sports and exercise, and industry standard development for AT

            Dr. Mohanraj Thirumalai (LinkedIn) is an assistant professor at the University of Birmingham, Alabama, and a director of the NIDILRR-funded Rehab Engineering Research Center on Recreational Technologies (RERC RecTech). In this episode, he discusses the work being done in the field of recreational assistive technology at the RecTech center. Founded in 2002, it focuses on developing and adapting technologies to increase access to exercise, sports, and recreation for people with disabilities. Examples of projects include the development of a low-cost, portable frame running device and an active video gaming controller that can be used with any game. The center also works on developing industry standards for inclusive fitness centers and other recreational equipment.

            This episode is powered by:

            • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
            • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
            • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

            • The transcript for this episode can be found ⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠.

              49 min
            • Sp 3. Melissa Boswell and Hannah O'Day: on "Biomechanics on Our Minds" podcast and importance of science communication

              In this episode of Gears of Progress, Drs. Hanna O'Day (Google Scholar, Twitter, LinkedIn) and Melissa Boswell (Google Scholar, Twitter, LinkedIn), former PhD students of Scott Delp at Stanford University, discuss their journey into biomechanics, the creation of the podcast 'Biomechanics on Our Minds' (BOOM), and the impact of the International Society of Biomechanics on their work. They also share insights into their favorite episodes, the evolution of the podcast, and the role of the biomechanics community in supporting their endeavors. The conversation covers the journey of the 'BOOM' podcast, including its inception, growth, challenges, and future aspirations. It also delves into the experiences and career paths of the hosts after the podcast.

              This episode is powered by:

              • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
              • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
              • ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

              • The transcript for this episode can be found ⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠.

                51 min
              • 13. Beth Halsne: on patient-centric prosthetic feet prescription, role of prosthetists in research, and engineering innovation in health

                Beth Halsne (website, Google Scholar, LinkedIn) is a certified prosthetist/orthotist and a principal investigator at the Center for Limb Loss and MoBility (CLiMB) at the VA Puget Sound in Seattle, WA and an Affiliate Assistant Professor in the Department of Rehabilitation Medicine at the University of Washington. Her major research project includes work on patient-centered prosthetic feet prescription, utilizing Humotech's emulator. In this episode, we discussed the winding road she took from the P&O school and to getting a PhD in Rehabilitation Sciences.


                This episode is powered by:

                • ⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
                • ⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
                • ⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

                • The transcript for this episode can be found ⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠.

                  1 hr 3 min
                • 12. Chu Li: on accessibility of urban design, Project Sidewalk, and global efforts to improve urban access

                  Chu Li (Twitter, Google Scholar, LinkedIn, personal website) is a PhD student in Makeability Lab at the University of Washington. Her work lies at the intersection of urban science and accessibility. In this episode, we talked about her journey into the field of human-computer interactions, Project Sidewalk and Chu's involvement in it, and pondered on what it would take to improve the perspectives on urban accessibility across the world.

                  This episode is powered by:

                  • ⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
                  • ⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
                  • ⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

                  • The transcript for this episode can be found ⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠.

                    55 min
                  • 11. Benjamin Conner: on exoskeletons for gait training, translational valley of death, and the value of MD/PhD programs

                    Benjamin Conner (Google Scholar, LinkedIn) got an MD/PhD in clinical translational sciences from University of Arizona, shares his journey from studying biology and anthropology to biomechanics and exoskeleton implementation. He discusses the importance of mentors and the impact of movement as medicine. Ben explains the role of an MD/PhD in bridging the gap between basic science research and clinical care. He highlights the challenges of the translational valley of death and the disconnect between research priorities and patient needs. Ben also provides an overview of his PhD work on using an exoskeleton device as a training system for children with cerebral palsy. During his PhD, Ben also designed No Limits mobile app, a resource for paraplegic and quadriplegic athletes.


                    This episode is powered by:

                    • ⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
                    • ⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
                    • ⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

                    • The transcript for this episode can be found ⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠.

                      1 hr 6 min
                    • Sp 2. Rita Stanley: on policy making, role of reimbursement codes for assistive technologies, and how to make AT more accessible.

                      Rita Stanely (LinkedIn) is a long-time advocate for making assistive technology more accessible. She has worked in and around the policy-making world for several decades and dedicated her life understanding how science can influence policy. In this episode, we have covered the topics of policy making in the spaces of rehab engineering and assistive tech, what researchers in AT should know about reimbursement codes and policy when developing new tech to ensure its accessible to the intended population, and how our government's view has changed about the importance of providing rehab and assistive tech in the last 20 years.


                      This episode is powered by:

                      • ⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
                      • ⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
                      • ⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

                      • The transcript for this episode can be found ⁠⁠⁠here⁠⁠⁠.

                        50 min
                      • 10. Ben Schouten: on role of playful interactions in rehabilitation, serious games, and accessibility of gaming environments

                        Ben Schouten (Google Scholar, personal webpage) is a proffessor of Playful Interactions in Smart Environments at

                        Eindhoven University of Technology and a lector of Play & Civic Media Research at Amsterdam University of Applied Sciences. His work focuses on play and design for social innovations, citizen empowerment, and culture as well as toy development for the purpose of rehabilitation.

                        In this episode, Ben and I covered what serious games are, his work in incorporating playful interactions in medical settings, the powerful use of mixed-reality games to "step into someone's shoes", and the importance of participatory design.

                        Links to some of his work:

                        Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach (link)

                        Magic Monster (link)

                        Mixed-Reality Work (link)

                        Participative societies creating new challenges for the water sector (link)

                        Sept 2016 "Games and Playful Interaction" talk (link)


                        This episode is powered by:

                        • ⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington
                        • ⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)
                        • ⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00

                        • The transcript for this episode can be found ⁠⁠⁠⁠here⁠⁠⁠⁠.

                          46 min

                        About Gears of Progress

                        From the publisher's feed

                        Podcast about research and innovations in rehabilitation engineering and assistive technologies aimed to improve accessibility for people with disabilities.