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How do you get into The Zone with that razor sharp focus where you cannot be distracted?
Who's the master of your mind? How can you become that master?
How can you handle unconscious thoughts and feelings, how to manage anger, fear and nervousness?
Listen in to learn how to gain stillness of mind.
What stops you from reaching your goals? How do you remove stops and distractions? How do you stop distracting yourself when you must be at peak performance? How is esports different from more physical sports when it comes to mental training?
These are some of the elements I cover in this podcast episode. Drawing from decades of coaching and mental training of top performers, I reflect on what can help you gain sharp focus and reach your goals.
This episode is a companion to Episode 16 "Mental Training" and the OnePageBook "Mental Training - The Core".
Extending the concept of evaluating people as Givers or Takers with the Scale of Giving. Make the World a better place by being a Giver and surround yourself with other Givers. This will create ripple effects and become a true pay-it-forward solution.
Who should you surround yourself with?
Could there be a really simple answer to this seemingly complex subject?
The simplest possible tip on how to handle any stressful situation in life - be it in the workplace, family or any situation where you feel overwhelmed.
The "Å" team (https://a-circle.no/) shares all the secrets to doing great presentations.
At the tail end of my interview (https://isene.org/2019/02/RelevantMen.html) on Annmarie Bhola's Breaking Ground podcast, she asked me about my views on global warming. We had an interesting exchange that turned out as a podcast in its own right. We decided it would be a nice joint venture to present this interview on Geir's Everything.
Link to the blog post: https://isene.org/2019/02/Podcast-GlobalWarming.html
Not only in RPGs, but in life in general - improvisation is an invaluable skill that will help you in contless situation. But how do you balance improvisation, planning and the role-playing game system itself? What is the benefits of planning, and when do you simply "wing it"?
From the publisher's feed