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The adventurers investigate the Burgomaster's house again, and this time find something that leads them to the very place they've been trying to reach.
After Kasimir feared dead, and a brush with Needle, the crew find themselves back in Vallaki. Tearful reunions, shocking revelations, and a mystery circle revealed back at the Burgomaster's mansion. We turn the first page of the final chapter.
The crew waste no time at all letting Rahadin know that he can, quite frankly, die. Everyone levels up to level 10, and a premonition of woe comes true.
With the power of Exathanter by their sides, the crew escort Kasimir to the single amber block that could give him the power to revive his sister. One last surprise awaits the crew as head out of the temple.
The Amber Temple doesn't let up as a statue risks their permanent placement within, and a powerful lich welcomes the crew into his secret room.
Miraqen shrinks down to investigate the scale model of Ravenloft, and the secrets of the Sunday roast are revealed.
Rise and shine! The Amber Temple awaits! The group take a deep breath and look to take on the Flameskulls at the break of dawn, and the Baron starts acting strangely.
The need to long rest grows within the team, but a call for help distracts the team, and this means introducing themselves to the "crackfolk".
Things won't be the same as the crew quietly walk out of the vault and the dangers of the Temple step up a notch.
Venturing into the darkness, the smell of death rising in front of them, the adventurers continue their journey into the Amber Temple, and make contact with something old and evil.
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