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The party is attacked by sahuagin and sharkfolk, and Xandri uses magic to help them escape. Malcolm has two visions, and a familiar figure leaves Vel a note in the Saltmarsh market. The party meets The Great Fraternus at the Snapping Line Bar, and are tricked by Gellan.
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The party is attacked by sahuagin and sharkfolk, and Xandri uses magic to help them escape. Malcolm has two visions, and a familiar figure leaves Vel a note in the Saltmarsh market. The party meets The Great Fraternus at the Snapping Line Bar, and are tricked by Gellan.