Im LS25 könnt ihr die Konsole aktivieren und nützliche Konsolenbefehle eingeben, um etwa die Bildwiederholungsrate anzuzeigen, die Tageszeit umzustellen oder sogar mit eurem Charakter durch die Map zu fliegen. Wie ihr die Konsole benutzen könnt und alle Konsolenbefehle in der Liste seht ihr hier.
Konsole aktivieren und aufrufen
Die Konsole könnt ihr ausschließlich in der PC-Version vom LS25 nutzen. Um sie im Spiel zu aktivieren, geht ihr wie folgt vor:
Navigiert auf eurem PC zu eurem Ordner mit der "game.xml"-Datei (Standardmäßig C:\Users\EuerPC-Name\OneDrive\Dokumente\My Games\FarmingSimulator2025). Öffnet
game.xml mit einem beliebigen Texteditor. Bei der fünften Zeile von unten findet ihr den Eintrag "
false". Ändert das "false" in "
true" um. Speichert die Datei ab und startet den LS25. Drückt im laufenden Spiel die
^-Taste, um die Konsole aufzurufen.
Ein weiterer Druck der ^-Taste erlaubt euch die Eingabe von Konsolenbefehlen, die ihr immer mit der Enter-Taste bestätigen müsst. Um Konsolenbefehle zu deaktivieren, gebt die Befehle erneut ein. Ein dritter Druck auf die ^-Taste schließt die Konsole wieder.
Die wichtigsten Konsolenbefehle
Wenn ihr einen Buchstaben in die Konsole eingebt, werden euch direkt Vorschläge für Befehle angezeigt, durch die ihr mit den Pfeiltasten durchschalten könnt.
Konsolenbefehl für Geld? Über die Konsole könnt ihr eurem Spiel kein Geld hinzufügen. Allerdings gibt es einen Geld-Cheat im LS25, den ihr stattdessen nutzen könnt. Dieser funktioniert nicht nur auf dem PC, sondern auch in den Konsolenversionen.
Die nützlichsten und spaßigsten Konsolenbefehle mit ihren Effekten entnehmt ihr der folgenden Tabelle:
Konsolenbefehl
Effekt
gsPlayerFlightToggle
Lässt euren Charakter fliegen. Drückt die J-Taste zum Ein-und Ausschalten des Flugmodus. Mit Q und E reguliert ihr die Flughöhe.
showFps
Zeigt die Bildrate (FPS) an. Wird alternativ aber auch mit der F2-Taste angezeigt.
gsWeatherTwisterSpawn
Lässt einen Tornado in eurer Blickrichtung erscheinen.
gsPlayerSuperSpeedToggle
Erhöht eure Bewegungsgeschwindigkeit enorm.
gsHudVisibility
Schaltet alle HUD-Elemente aus. Wichtig, um schöne Screenshots zu machen.
q
Beendet das Spiel sofort und kehrt zum Desktop zurück. Die Befehle "exit" und "quit" haben denselben Effekt.
gsPlayerNoClipToggle
Stellt die Kollisionsabfrage aus.
gsTimeSet
Lässt euch die Tageszeit in Stunden einstellen.
gsWeatherSet
Lässt euch das Wetter verändern. Etwa "gsWeatherSetFog" für Nebel oder "gsWeatherSetCloud" für bewölktes Wetter.
gsPlayerSuperStrengthToggle
Macht euch sehr stark. So könnt ihr schwere Maschinen und Traktoren mit der Hand anheben und schnell umplatzieren.
Alle Konsolenbefehle in alphabetischer Reihenfolge entnehmt ihr der folgenden Liste.
Alle Konsolenbefehle im LS25
debuggerPopups: Enable/disable debugger popup dialogs
dmvoTimingLogs: Enable or disable timing logs for DensityMapVisualizationOverlay updates
dumpXssInputs: Dump XssS Inputs
enableAnimalStatesDebugRendering: Enable/disable animal states debug rendering
enableDoF: Enable / Disable DoF
enableFramerateLimit: Enable/disable frames per second limiter
enableOccluderDebugRendering: Enable/disable occluder debug rendering
enablePostFx: Enable/disable postfx
enableShadingRateImage: Toggles usage of a shading rate image for render passes given in the first parameter (e.g. main, reflections)
enableTrafficDebugRendering: Enable/disable traffic system debug rendering
exit: Quits application
framerateLimitFPS: Frames per second limit attribute
gsAmbientSoundSystemReload: Reloads the ambient sound system
gsAmbientSoundSystemToggleDebugView: Toggles the ambient sound system debug view
gsAsyncManagerToggleDebugView: Toggles the debug view for overlaps and raycasts
gsAutoSave: Enables/disables auto save
gsAutoSaveInterval: Sets the auto save interval
gsBrandUsageList: Prints a list of all used brands
gsCameraFovSet: Sets camera field of view angle
gsCameraManagerDebug: Toggle camera manager debug mode
gsCollisionFlagShowAll: Shows all available collision flags
gsCollisionMaskMappingReload gsCollisionMaskMappingVerbose gsCollisionPresetsExport: Export all collision presets to xml files
gsCustomEnvMapList gsCustomEnvMapSet gsDebugManagerClearElements: Removes all permanent elements and functions from DebugManager
gsDebugManagerGroupRemove: Remove group and its debug elements
gsDebugManagerGroupVisibilitySet: Toggle or set visibility of given group name
gsDebugManagerGroupsList: List all currently used debug element groups with visibility and number of elements
gsDebugPhysicsCollisionsGroup: Opens a dialog to modify collision group debug options
gsDepthOfFieldSetFarParams: Set far depth of field parameters
gsDepthOfFieldSetNearParams: Set near depth of field parameters
gsDestructibleObjectsDamageAdd: Add damage to a destructible object camera is pointed at
gsDestructibleObjectsDebug: Toggle DestructibleMapObjectSystem debug
gsEnvironmentAreaSystemToggleDebugView: Toggles the environment checker debug view
gsEnvironmentAutoExposureToggle: Toggles auto exposure
gsEnvironmentFixedVisualsSet: Sets the visual seasons to a fixed period
gsEnvironmentMaskSystemToggleDebugView: Toggles environment mask system debug view
gsEnvironmentReload: Reloads environment
gsEnvironmentSeasonalShaderDebug: Shows the current seasonal shader parameter
gsEnvironmentSeasonalShaderSet: Sets the seasonal shader to a forced value
gsFarmSet: Set farm for current player or vehicle
gsFruitTypesExportStats: Exports the fruit type stats into a text file
gsGuidDebug gsGuidDrawHelper gsGuiFocusDebug gsGuiSafeFrameShow gsHudVisibility: Toggle HUD visibility
gsl3DCacheClean: Removes all cached i3d files to ensure the latest versions are loaded from disk
gs3DCacheShow: Show active i3d cache
gs3DLoadingDelaySet: Sets loading delay for i3d files
gs3DPrintActiveLoadings: Print active loadings
gsIgnitionLockDebug: Toggles the ignition lock debug view
gsInputContextPrint gsInputContextShow gsInputDebug gsInputDebugControllerSymbols gsInputRegisteredActionsShow gsLicensePlateCreateAllIcons: Create license plate icons for all vehicles
gsLightProfileToggle: Toggles between high and low light profile on vehicles & placeables
gsMaterialManagerDebug: Debug particle effect
gsNetworkDebug: Toggle network debugging
gsNetworkShowObjects: Toggle network show objects
gsNetworkShowTraffic: Toggle network traffic visualization
gsNetworkShowTrafficClients: Toggle client network traffic visualization
gsNoteExport: Exports currently created note nodes as i3d file
gsNoteList: Lists currently created note nodes in console/log
gsObjectMaskPresetsExport: Export all object mask presets to xml files
gsOverlayManagerReset: Deletes all currently loaded texture configurations
gsParticleSystemDebug: Debug particle effect
gsPedestrianSystemDebug: Debug pedestrian system
gsPedestrianSystemReload: Reload pedestrian system xml
gsPedestrianSystemToggle: Toggle pedestrian system
gsPlayerAnimationDebug: Toggles animation debug view
gsPlayerAnimationReload: Reloads the animations
gsPlayerDebugFlagToggle: Toggles the debug display flag with the given name for the player
gsPlayerDebugFlagVerbosityToggle: Toggles the debug display verbosity flag with the given name for the player
gsPlayerFlightToggle: Enables flight to be toggled (key J). Use keys Q and E to change altitude
gsPlayerNoClipToggle: Toggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled.
gsPlayerSoundsDebug: Toggles sounds debug view
gsPlayerSoundsReload: Reloads the sounds
gsPlayerSuperSpeedToggle: Massively increases the movement speed of the player
gsPlayerSuperStrengthToggle: Toggles the super strength mode for the player
gsPowerConsumerSet: Sets properties of the powerConsumer specialization
gsProductionPointSetFillLevel gsProductionPointSetOutputMode gsProductionPointSetOwner gsProductionPointSetProductionState gsProductionPointsList: List all production points on map
gsProductionPointsPrintAutoDeliveryMapping: Prints which fillTypes are required by which production points
gsRenderColorAndDepthScreenShot: Captures a screenshot with color and depth information
gsReverbSystemSettingsReload: Reloads the reverb settings
gsReverbSystemToggleDebugView: Toggles the reverb debug view
gsScriptCommandsList: Lists script-based console commands. Use 'help' to get all commands
gsSearch: Searches for script-based console commands containing the given string (name and description). Use 'help' to get all commands
gsSetFixedExposureSettings: Sets fixed exposure settings
gsSetHighQuality: Increase draw and LOD distances of foliage, terrain and objects
gsShallowWaterSimDebug: Toggle shallow water simulation debug mode
gsShallowWaterSimExtraDepthSet: Set water simulation extra depth
gsShallowWaterSimPaint: Paint shape on simulation
gsShallowWaterSimParamSet: Set water simulation parameters
gsShallowWaterSimReset: Reset water simulation
gsShopUIToggle: Toggle shop config screen UI visibility
gsSoundManagerDebug: Toggle SoundManager global debug mode
gsSoundMixerDebug: Toggle sound mixer debug mode
gsSplineDebug: Toggles debug visualization for all splines currently in the scene
gsStoreItemsReload: Reloads storeItem data
gsTensionBeltDebug: Toggles the debug tension belt rendering of the vehicle
gsTimeSet: Sets the day time in hours
gsToneMapping: Toggle Tone Mapping dialog visibility
gsTrafficSystemLightsDebug: Reloads traffic system
gsTrafficSystemReload: Reloads traffic system
gsTrafficSystemToggleDebug: Enables debug rendering for the collision geometry
gsTrafficSystemValidate: Validates traffic system setup
gsVehicleAnalyze: Analyze vehicle
gsVehicleBottomArmSetWidth: Sets the width of the bottom arm to a certain category width
gsVehicleDebug: Toggles the vehicle debug values rendering
gsVehicleDebugAttacherJointConnections: Visualization of the connection hoses and power take offs per attacher joint
gsVehicleDebugCastShadow: Visualizes all shapes that cast shadows
gsVehicleDebugCylineredUpdateDebug: Shows the name of each movingPart or movingTool that is updated
gsVehicleDebugDecalLayer: Visualizes all shapes with decal layer
gsVehicleDebugLOD: Enables vehicle LOD debug
gsVehicleDebugLightIESProfiles: Enables and disables IES profiles on the light source (only the automatically assigned profiles)
gsVehicleDebugMaterial: Visualizes all shapes that got the given material template assigned
gsVehicleDebugMergeGroups: Visualizes all merge groups
gsVehicleDebugPassengerSeats: Enables debugging for passenger seat character targets
gsVehicleDebugPowerTakeOffs: Spawns all power take offs in front of the player
gsVehicleDebugSharedLights: Spawns all shared lights in front of the player
gsVehicleDebugToggleWheelDisplacement: Toggles the interaction of the wheels with the displacement
gsVehicleDebugTopLights: Toggles between top and bottom lights
gsVehicleDebugWetness: Visualizes the wetness masking of the vehicle
gsVehicleDebugWheelEffects: Enabled the wheel effects all the time
gsVehicleExportScenegraph: Exports the vehicle scenegraph to a xml file
gsVehicleRecordAnimation: Turns on the state recording for the given animationName
gsVehicleRecordState: Starts and stops vehicle state recording
gsVehicleReload: Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
gsVehicleSaleSystemRefresh: Generate new set of sale items
gsWeatherAdd: Adds a weather object by type
gsWeatherDebug: Toggles weather debug
gsWeatherReload: Reloads weather data
gsWeatherSet: Sets a weather object by type
gsWeatherSetClouds: Sets cloud data
gsWeatherSetDebugWind: Sets wind data
gsWeatherSetFog: Sets fog values
gsWeatherToggleRandomWindWaving: Toggles waving of random wind
gsWeatherTwisterSpawn: Adds a twister at current position in current direction
gsWildlifeRespawnAll: Despawns all current instances
gsWildlifeForceSpawnAtLookAt: Forces an instance of the given species to spawn at the position the player is looking at
gsWildlifeSetDisplayedSpecies: Sets the species whose spawn chance is shown on the debug minimap to the species with the given name
gsWildlifeSetMaximumBudget: Sets the maximum budget of the wildlife manager, determining how many total instances can be spawned
gsWildlifeSpawnFlyingInstance: Spawns the given number of flying instances that travel over the player
gsWildlifeToggleAI: Toggles instance AI on/off (does not work for companions, i.e. deer)
gsWildlifeToggleDebugView: Toggles the debug view for the wildlife system
gsWildlifeToggleDespawning: Toggles despawning on/off
gsWildlifeToggleRandomPositionDisplay: Toggles random positions being shown in the debug view every frame, for debugging spawn positions
gsWildlifeToggleSpawning: Toggles spawning on/off
gsWiperStateSet: Sets the given wiper state for all vehicles
gsWorldAttributesToggleDebugView: Toggles the debug view for the local world attributes
gsXMLGenerateSchemas: Generates xml schemas
listEntities: Print detailed entity list
listResources: Print detailed resource list
parallelRenderingAndPhysics: Enable parallel rendering and physics
q: Quits application
quit: Quits application
qws: Quit without saving (to the main menu)
reloadAllTextures: Reload all textures
reloadAnimalConfiguration: Reload configuration data for animals in husbandries
reloadColorGradingSettings: Reload Color Grading Settings
reloadResource: Reloads resource with given name (or matching given wildcard)Link