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Alex CG (they/them) and Shay (she/her) join Astrid (they/them) to talk about how laws purported to prevent sex trafficking not only fail at their aim but have glaring ramifications to free speech in how games are sold and reported on, as well as impacting the culture surrounding them.
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Glass House Games records in the heart of Brick Lane, London.
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Jazz Mickle (she/her) is a musician and game designer, working on Disaster Engine, a tool that ensures anything made with it is highly moddable. Alex P (he/him) and Shay (she/her) join Mat to talk with her about engines, tools, the problems with curating decentralised work, Nintendo's Game Builder Garage and Candle's Flickguy.
https://kool.tools/flickguy/
https://twitter.com/terrycavanagh/status/1391690434238287874?lang=en
https://www.patreon.com/jazzmickle
https://queenjazz.bandcamp.com/album/bangers
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Glass House Games records in the heart of Brick Lane, London.
Make sure you subscribe and turn on notifications to never miss out! Send your thoughts to [email protected]
https://www.twitter.com/GHGshow
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https://www.glasshouse.games/podcasts
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An Extended Cut of this episode is available on Patreon: https://www.patreon.com/posts/53715164
Alex P (he/him) and Astrid (they/them) join Shay (she/her) to reflect on Backbone (2021) a noir detective point and click game by Egg Nut, their first game as a studio.
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Glass House Games records in the heart of Brick Lane, London.
Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
https://www.twitter.com/GHGshow
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https://www.glasshouse.games/podcasts
https://www.patreon.com/glasshousemedia
An extended cut of this episode is available on our patreon: https://www.patreon.com/posts/51442252
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Glass House Games records in the heart of Brick Lane, London. Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
www.twitter.com/GHGshow
www.instagram.com/ghgshow/
www.glasshouse.games/podcasts
www.patreon.com/glasshousemedia
Please consider supporting us on Patreon: https://patreon.com/glasshousemedia
It's long past time we stop letting game developers dictate the conversation about whether their game is political and instead automatically treat their work with the obvious reality that politics are inescapable.
***
Glass House Games records in the heart of Brick Lane, London.
Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
https://www.twitter.com/GHGshow
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https://www.glasshouse.games/podcasts
https://www.patreon.com/glasshousemedia
Please consider supporting us on Patreon: https://patreon.com/glasshousemedia
What does it mean that a game is wholesome? Can it still uphold negative ideas of the world while being non-violent? What does any of this comfort mean if the conditions it was made in are coercive or unhealthy?
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Glass House Games records in the heart of Brick Lane, London. Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
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This episode was recorded live for our Patreon supporters: https://patreon.com/glasshousemedia
Alex P (he/him), Astrid (they/them) and Samantha (she/her) join Mat to reflect on Hood: Outlaws and Legends (2021). We recommend after watching this episode that you pick up a copy of Pocketwatch Games' Monaco instead.
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Glass House Games records in the heart of Brick Lane, London.
Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
https://www.twitter.com/GHGshow
https://www.instagram.com/ghgshow/
https://www.glasshouse.games/podcasts
https://www.patreon.com/glasshousemedia
Please consider supporting us on Patreon: http://patreon.com/glasshousemedia
***
Glass House Games records in the heart of Brick Lane, London. Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
An Extended Cut of this episode is available on Patreon: https://www.patreon.com/posts/52880016
Alex P (he/him) and Kit (he/him) join Shay (she/her) to reflect on It Takes Two (2021), the latest game by Auteur Game Developer Josef Fares. It's kind of all over the place, in a way that's endearing but also, not very good.
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Glass House Games records in the heart of Brick Lane, London.
Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
www.twitter.com/GHGshow
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www.glasshouse.games/podcasts
www.patreon.com/glasshousemedia
Please consider supporting us on Patreon: http://patreon.com/glasshousemedia
Product placement is a part of life now. Is it ever good? Why would they make a fantasy game about skittles?
Quick note - when we talk about Metroid at around 16 minutes in - Samantha’s totally right. We later realised that Other M would be a good example, but there’s probably far more.
https://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers https://www.theguardian.com/technology/2014/jul/03/six-of-the-best-product-placement-video-games
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Glass House Games records in the heart of Brick Lane, London.
Make sure you subscribe and turn on notifications to never miss out!
Send your thoughts to [email protected]
www.twitter.com/GHGshow
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www.patreon.com/glasshousemedia
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