Coffee, Code & Shaders: Real-Time Rendering Conversations

Global Illumination, Ray-Tracing and Character creation in Dragon Age: The Veilguard


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Today we're going to discuss about this presentation given by Navjot Garg, Kleber Garcia and Darrin Stewart from Electronic Arts at RACT 2025; focusing on the challenges and architectural decisions behind global illumination, ray-tracing and character creation for the game Dragon Age: The Veilguard.


Watch full presentation here:

https://www.youtube.com/watch?v=BHflToAhEs8


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_


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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos