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We’ve talked about it many times on the podcast. We’ve been waiting for a chance to run it. We finally did! DM Dave ran us through an old-school dungeon crawl for our friend Scott's birthday with the Basic Fantasy Roleplaying RPG. In this episode, Tony, Chris, and Dave review the pros and cons of returning to Basic Moldvay-era D&D with the OSR.
Final verdict: More pros than cons… try it out!
For any Dice and Dice Accessories, visit our affiliate link at www.FanRollDice.com/ref/2871 for 10% off your entire purchase!
2:16 D&D meets Call of Cthulhu – Everything Will Kill
You!
4:50 The ease of character creation and how weak that makes
you.
6:50 When Intelligence Mattered! The shift in stats.
8:40 Limited abilities and resources can streamline the play
experience.
10:20 When Fighters were the most boss class.
13:45 The ease of running an adventure, especially the basic
stat block.
16:20 Back when Wizards were just weak, old dudes.
17:00 But… spells were REALLY powerful.
19:45 DM Chris’ biggest con? Dying.
21:00 Constant death works against long-arc stories – options
for dealing with death because we only care about Ned Stark because he lasted
for all of Season 1.
27:50 The soul-crushing experience of old school Experience
Points.
30:00 Our Dragonlance Campaign tangent about making NPCs
matter to the players.
34:40 Basic D&D makes waves of enemy monsters feasible
to run in a single encounter that doesn’t take all night.
38:40 Why go into a dungeon? MAGIC and TREASURE!
40:22 Final Thoughts.
By The 3 Wise DMs4.9
4747 ratings
We’ve talked about it many times on the podcast. We’ve been waiting for a chance to run it. We finally did! DM Dave ran us through an old-school dungeon crawl for our friend Scott's birthday with the Basic Fantasy Roleplaying RPG. In this episode, Tony, Chris, and Dave review the pros and cons of returning to Basic Moldvay-era D&D with the OSR.
Final verdict: More pros than cons… try it out!
For any Dice and Dice Accessories, visit our affiliate link at www.FanRollDice.com/ref/2871 for 10% off your entire purchase!
2:16 D&D meets Call of Cthulhu – Everything Will Kill
You!
4:50 The ease of character creation and how weak that makes
you.
6:50 When Intelligence Mattered! The shift in stats.
8:40 Limited abilities and resources can streamline the play
experience.
10:20 When Fighters were the most boss class.
13:45 The ease of running an adventure, especially the basic
stat block.
16:20 Back when Wizards were just weak, old dudes.
17:00 But… spells were REALLY powerful.
19:45 DM Chris’ biggest con? Dying.
21:00 Constant death works against long-arc stories – options
for dealing with death because we only care about Ned Stark because he lasted
for all of Season 1.
27:50 The soul-crushing experience of old school Experience
Points.
30:00 Our Dragonlance Campaign tangent about making NPCs
matter to the players.
34:40 Basic D&D makes waves of enemy monsters feasible
to run in a single encounter that doesn’t take all night.
38:40 Why go into a dungeon? MAGIC and TREASURE!
40:22 Final Thoughts.

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