GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The RPG Interview Room: OSR art with Denis McCarthy

    For very many valid reasons, a lot of people like OSR games. To play in a style of games that resemble and replicate the original games from so many years ago.
    However, that movement has also received a lot of criticism for some people seem to be stuck in the old ways beyond those of gaming. Some posts that could be considered insensitive or out of place have given place to a reputation that would suggest the OSR movement is a very toxic one.
    Iit is pretty clear, though, that not all things are bad and there are a lot of people doing what they can to eradicate bad tropes and bring a more modern social environment reflection into an old style of gaming.
    As I am very interested in art, I had to interview someone who does artwork in a diverse and inclusive manner for that movement and find out where things are now and where they could be going in the not-too-distant future.
    Denis McCarthyhas been creating enough artwork for enough time to understand the market and he is indeed good at it. And has a passion for inclusivity and diversity. So… how does he manage in an environment that is so seemingly toxic?
    Let’s find out!
    48 min
  • The RPG Interview room: Mindjammer for Traveller
    Mindjammer has been a favourite of mine since before it came out in its current edition. I read the novel before I knew the game and loved it and now it is my go-to Science Fiction game.
    And that is because Sarah Newton, as well as being a good friend, is for me the most talented writer and designer out there.
    Yes… in the world.
    When Sarah carried out her rather successful Kickstarter campaign, one of the stretch goals was a conversion of the Mindjammer game into the Traveller system.
    Since I am not an expert on Traveller, I was very curious to know how a game with a system as open as FATE could be converted to a system that is a lot more rules-heavy and relatively restrictive as Traveller.
    And now you can find out too.
    Hope you enjoy the show!
    59 min
  • The RPG Interview room: Mindjammer for Traveller






    Mindjammer has been a favourite of mine since before it came out in its current edition. I read the novel before I knew the game and loved it and now it is my go-to Science Fiction game.
    And that is because Sarah Newton, as well as being a good friend, is for me the most talented writer and designer out there.
    Yes… in the world.
    When Sarah carried out her rather successful Kickstarter campaign, one of the stretch goals was a conversion of the Mindjammer game into the Traveller system.
    Since I am not an expert on Traveller, I was very curious to know how a game with a system as open as FATE could be converted to a system that is a lot more rules-heavy and relatively restrictive as Traveller.
    And now you can find out too.
    Hope you enjoy the show!



     
    59 min
  • The RPG Room: Are Casual Gamers bad?
    Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis.
    And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer.
    And it would seem that can be a frustrating thing for some. Like Jim.
    In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave.
    In this episode it becomes even clearer that Jim is the nicest of us two!
    52 min
  • The RPG Room: Are Casual Gamers bad?

     



    Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis.
    And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer.
    And it would seem that can be a frustrating thing for some. Like Jim.
    In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave.
    In this episode it becomes even clearer that Jim is the nicest of us two!



     
    52 min
  • The RPG Room - Clichés in RPGs
    How many times have we seen the same clichés in RPGs? How many more times will we have to endure them?
    Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.
    Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.
    In this episode, Jim and I discuss what clichés should never be seen again in our games and why.
    57 min
  • The RPG Room - Clichés in RPGs





    How many times have we seen the same clichés in RPGs? How many more times will we have to endure them?
    Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.
    Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.
    In this episode, Jim and I discuss what clichés should never be seen again in our games and why.



     
    57 min
  • The RPG Room: Orphan Characters
    RPGs are home to too many orphan characters. Characters with no past, no grounding or no substance.
    Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality.
    Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience.
    What can be done and why is not a good idea to play an orphan character?
    Jim and I talk about it for a bit.
    46 min
  • The RPG Room: Orphan Characters

    RPGs are home to too many orphan characters. Characters with no past, no grounding or no substance.
    Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality.
    Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience.
    What can be done and why is not a good idea to play an orphan character?
    Jim and I talk about it for a bit.
    46 min
  • The RPG Room - The X-Card and reactions to it.
    I recently discovered the X-Card thanks to Jim. I had no idea it existed and it was a truly fantastic revelation that will grace my table from now on.
    For those of you who don’t know, the X-Card is an invention by John Stavropoulos that aims to stop discomfort at the table.
    As part of the social contract around the game, the X-Card is introduced at the very beginning as a means to seek help from everyone in order to take away from the game anything that make people uncomfortable and stop a bad situation from escalating into something worse.
    The trick of the card is that it also says that explanations are not needed. If you don’t want to say why something makes you uncomfortable, you don’t have to say it. Simple as that. Privacy comes first.
    This card is specially useful around a table where people are strangers, where unexpected situations and unknown circumstances can make life hell for some people.
    And yet, it has a huge number of detractors who prefer to put the game ahead and above people’s safety.
    Jim and I discuss the use of the X-Card and make an effort to have the worst possible to a podcast ever.
    I think we succeed!
    54 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.