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Fighting their way through the top level of Whitehorn village the group finally locates the goblin and gnome children they were sent for which only leaves the simple job of fighting off the githyanki guarding them and then getting the children out before being discovered. What could go wrong!?
https://www.twitch.tv/goblinsgamingpodcast
The group heads into Kaervor proper this week where they discover the people of Whitehorn have mounted a resistance against the Githyanki invaders. The town magus enlists our heroes to help rescue the towns children which are being kept prisoner to ensure the rest of the townsfolk cooperate.
Keep an eye out for Flying-Cat Catnip!
https://www.twitch.tv/goblinsgamingpodcast
This episode should probably have the Mokuzar Fungi pun attached to it, but oh well. This week we spend time talking about feats. There's some audio issues about 12 minutes in that resolve fairly quickly. After that the group heads on into Lorian, Mokuzar talks to a mushroom, Snaps returns and leads the team to Nimoed's Camp.
The group makes the long trip from the Realm of Gillorn to Kaervor this week. We find out Mo'kuzar is really into mushrooms and we stream the game live on twitch for the first time. Check it out!
https://www.twitch.tv/goblinsgamingpodcast
The group levels up to level 6 this week and spends some time at the library. Afterwards there's a party with lots of drinking and fun! Stuff related to the campaign probably happens in there somewhere too.
Running through Gillorn the team rushes after the Githyanki from last episode only to find themselves in yet another life or death battle. Bears and Moonbeams are chucked!
The group is summoned to meet with Flamewind once again to learn more about the prophecy, leading to a new adventure in a new town.
Having crashed the party last episode the group endeavors to reach the VIP suites and get the after-party started. Things go as well as usual for our heroes, which is to say straight into combat.
Things heat up for our heroes in this final episode underneath Gillorn. They fight fiery beasts, avoid Lagma (that's what you call it when you aren't sure if it's magma or lava) and generally cause trouble for themselves as usual.
The team finally makes it to Flamewind and learns more about the Oracle and their potential destiny as described by the verses it spoke from the Draconic Prophecy. Afterwards the group gets a well earned rest and gains a level!
From the publisher's feed