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In this episode, Simon and Paul are joined by Nub Raids and YST to dive deep into one of the most important parts of Godforge: boss fights. From difficulty curves, stepping-stone progression, multi-phase encounters, and auto-farm debates to true co-op design, borrowing heroes, and even surprise world boss events, this conversation reveals ideas that could shape the entire end-game of Godforge. If you want to know where the game is headed… this episode has the clues.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show
By Fateless GamesIn this episode, Simon and Paul are joined by Nub Raids and YST to dive deep into one of the most important parts of Godforge: boss fights. From difficulty curves, stepping-stone progression, multi-phase encounters, and auto-farm debates to true co-op design, borrowing heroes, and even surprise world boss events, this conversation reveals ideas that could shape the entire end-game of Godforge. If you want to know where the game is headed… this episode has the clues.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show