Going Analog Show

Going Analog Show

By Going AnalogLeisureGames
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Going Analog Show episodes

  • 96: Music pairings and a board game where turns last as long as you can hold your breath (guest: Terrible Games)

    Can a board game kill ya? Nah...but Black Mold may try. This "co-op till it's not" survival-horror game has players taking as many actions as they can until they can no longer...hold their breath. You read that right.

    So we have questions -- lots of questions -- for our guest John de Campos, CEO of Terrible games and co-designer of Black Mold.

    Timeline:

    2:37 - Oceans: Legends of the Deep

    7:00 - Veiled Fate

    11:59 - Keystone: North America

    17:00 - Shoe's topic: What's up with Black Mold?

    32:19 - Christina's topic: Other games with great/interesting pitches

    46:59 - John's topic: Pairing the right music with your board games

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    1 hr 1 min
  • 95: Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)

    Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!

    We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.

    Topics on this episode:

    • Christina (host): How Turing Machine was made (14:43)
    • Matthew (guest): What makes for good or bad rulebooks? (34:51)
    • Danni (guest): How does artwork influence gameplay? (50:12)

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    1 hr 10 min
  • 94: The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)

    Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature.

    We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more.

    Topics this episode:

    • Christina (host): Games would you pack for travel (18:22)
    • Nick (guest): Games that work well at all (stated) player counts (25:17)
    • Ryan (guest): Heavy games and their matchmaking problems (40:18)

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    1 hr 10 min
  • 93: Gen Con 2022 Recap (guest: Amanda Panda/Panda8ngel)

    Gen Con 2022 saw the return of over 50,000 attendees (and four days of non-stop gaming) to Indianapolis -- and, most importantly, the return of Christina and Shoe to the big show! We invited Twitch streamer and content creator Amanda Panda to join us to discuss our experiences and the hot new games.

    Topics this episode:

    • Christina (host): Hot games of Gen Con (15:31)
    • Amanda (guest): Lighter party games of Gen Con (34:16)
    • Shoe (producer): Games that flew under the radar (50:34)

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    1 hr 13 min
  • 92: Best "X meets Y" games, roll & writes, and road-trip games (guest: Peter C. Hayward)

    Since you can download the fantastic and completely free Sunshine City from Coffee Bean Games, we invited designer Peter C. Hayward to talk some of our favorite lighter and heavier games in the roll & write genre. Shoe tries to articulate the idea of "hybrid" games of multiple ideas coming together to form one new product, and we discover Peter's complete fascination and almost encyclopedic knowledge of games you can play in a car.

    Plus, Peter reveals details about an upcoming game to be published by BoardGameTables.com called Fiction!

    Topics this episode:

    • Christina (host): Favorite lighter and heavier roll-and-writes (16:35)
    • Shoe (producer): "X meets Y" games (35:41)
    • Peter (guest): Games for road trips or Disneyland lines (47:31)

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    1 hr 11 min
  • 91: Playing "bad guys," shortening games, returning to conventions? (guest: Brotherwise Games)

    Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.

    We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?

    Topics from this episode:

    • Johnny (guest): How games end (11:18)
    • Christina (host): Playing as the "bad guy" (26:57)
    • Shoe (producer): Return to conventions (41:25)

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    55 min
  • 90: Escape (not escape room!) and word games, anticipation, and more (guest: Tim Fowers)

    Tim Fowers, indie designer and publisher at Fowers Games, intrigues Christina and Shoe with the concept of "anticipation" and how it plays into dopamine-filled play. And because Tim is such a marketing mastermind, he drops a Fugitive 2 tease about...46 minutes into this episode.

    Christina talks to Tim about Paperback and Hardback, Fowers Games's two popular word/spelling games...and listen for a shocking revelation from Tim!

    Topics in this episode:

    • Tim (guest): Anticipation in games (15:12)
    • Shoe (producer): Escape (not escape room!) games (25:44)
    • Christina (host): Our favorite word (spelling) games (39:40)

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    57 min
  • 89: Animal games, gaming lifestyles, rising prices (guest: Board Game Bollocks)
    Matt from YouTube's Board Game Bollocks drops by to (somehow successfully!) not swear while chatting about his gaming lifestyle, nihilism, and how Americans are so "happy and bouncy." Our topics this week:
    • Christina (host): Our favorite animal-themed games (10:36)
    • Mike (editor): Board gaming as a lifestyle (19:59)
    • Matt (guest): The rising prices of board games and their implications (32:27)

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    51 min
  • 88: More matchups! Namiji vs. Tokaido, G.I. Joe vs. Transformers... (guest: Amanda Panda)

    It's rematch time! Amanda Panda, board game Twitch streamer and content creator, returns to argue over three fresh new matchups -- and we're throwing hands!

    Our matchups for this sequel:

    • Christina (host): Namiji vs. Tokaido (12:27)
    • Shoe (producer): G.I. Joe Deck-Building Game vs. Transformers Deck-Building Game (23:31)
    • Amanda (guest): Kingdom Builder vs. The Guild of Merchant Explorers (40:48)

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    1 hr 2 min
  • 87: Hot crowdfunding games, diversity & inclusion in gaming (guest: Our Family Plays Games)

    Mik and Starla of Our Family Plays Games join Going Analog to talk about the state of diversity and inclusion in the board gaming community, why they felt the need to start their new OFPG Voices channel, and which crowdfunding games we're most excited to get delivered soon!

    Topics this week:

    • Starla (guest): The current state of diversity and inclusion in the board gaming community (8:22)
    • Mik (guest): Why we started OFPG Voices (21:53)
    • Christina (host): Crowdfunding games that we're most excited to get delivered (35:22)

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    48 min

About Going Analog Show

From the publisher's feed

The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin.

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