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Can a board game kill ya? Nah...but Black Mold may try. This "co-op till it's not" survival-horror game has players taking as many actions as they can until they can no longer...hold their breath. You read that right.
So we have questions -- lots of questions -- for our guest John de Campos, CEO of Terrible games and co-designer of Black Mold.
Timeline:
2:37 - Oceans: Legends of the Deep
7:00 - Veiled Fate
11:59 - Keystone: North America
17:00 - Shoe's topic: What's up with Black Mold?
32:19 - Christina's topic: Other games with great/interesting pitches
46:59 - John's topic: Pairing the right music with your board games
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Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!
We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.
Topics on this episode:
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Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature.
We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more.
Topics this episode:
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Gen Con 2022 saw the return of over 50,000 attendees (and four days of non-stop gaming) to Indianapolis -- and, most importantly, the return of Christina and Shoe to the big show! We invited Twitch streamer and content creator Amanda Panda to join us to discuss our experiences and the hot new games.
Topics this episode:
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Since you can download the fantastic and completely free Sunshine City from Coffee Bean Games, we invited designer Peter C. Hayward to talk some of our favorite lighter and heavier games in the roll & write genre. Shoe tries to articulate the idea of "hybrid" games of multiple ideas coming together to form one new product, and we discover Peter's complete fascination and almost encyclopedic knowledge of games you can play in a car.
Plus, Peter reveals details about an upcoming game to be published by BoardGameTables.com called Fiction!
Topics this episode:
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Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.
We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?
Topics from this episode:
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Tim Fowers, indie designer and publisher at Fowers Games, intrigues Christina and Shoe with the concept of "anticipation" and how it plays into dopamine-filled play. And because Tim is such a marketing mastermind, he drops a Fugitive 2 tease about...46 minutes into this episode.
Christina talks to Tim about Paperback and Hardback, Fowers Games's two popular word/spelling games...and listen for a shocking revelation from Tim!
Topics in this episode:
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It's rematch time! Amanda Panda, board game Twitch streamer and content creator, returns to argue over three fresh new matchups -- and we're throwing hands!
Our matchups for this sequel:
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Mik and Starla of Our Family Plays Games join Going Analog to talk about the state of diversity and inclusion in the board gaming community, why they felt the need to start their new OFPG Voices channel, and which crowdfunding games we're most excited to get delivered soon!
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