Design Doc

Going Places! (or, Navigation Mechanics in Games)


Listen Later

We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!

Links/Credits:

Website: turtlebun.com

Patreon: patreon.com/turtlebun

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Support Design Doc with a coffee: https://ko-fi.com/designdoc

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

instagram.com/turtleandbun


...more
View all episodesView all episodes
Download on the App Store

Design DocBy Hannah Shaffer and Evan Rowland

  • 5
  • 5
  • 5
  • 5
  • 5

5

27 ratings


More shows like Design Doc

View all
Up First from NPR by NPR

Up First from NPR

56,429 Listeners

Between Two Cairns by Yochai Gal & Brad Kerr

Between Two Cairns

93 Listeners

Dice Exploder by Sam Dunnewold

Dice Exploder

27 Listeners

GUTTER by Mister Gutter

GUTTER

103 Listeners