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This is Game Theory — The Paladin: Oaths, Smites, and Divine Justice
What Is the Paladin?
• One of D&D's most iconic classes
• Holy warriors, champions of justice, divine instruments of vengeance
• Combine martial prowess with divine magic
• Versatile and powerful: tanks, healers, damage dealers all in one
• Defining feature: the Oath—defines purpose, powers, identity
• Break the Oath, lose everything
Divine Smite: The Core Mechanic
• Simple, brutal, devastatingly effective
• Hit with melee weapon attack, expend spell slot to deal extra radiant damage
• Damage scales with spell slot level: 1st-level = 2d8, 2nd-level = 3d8, 5th-level = 6d8
• Fighting undead or fiends = extra 1d8
• Critical hits = double all dice including Smite damage
• Critical Smite with 5th-level slot can deal over 70 damage in single hit
• Declare after you hit, not before—never waste spell slot on miss
• Incredibly efficient—guarantee damage when it matters most
Paladin Spell List
• Not full caster but access to best spells in game
• Bless (1st-level): adds 1d4 to attack rolls and saving throws for entire party
• Shield of Faith: +2 bonus to AC, turns tanky Paladin into fortress
• Find Steed: loyal mount you can summon and resummon (warhorse, griffon, pegasus at higher levels)
• Aura of Vitality (3rd-level): heals 2d6 as bonus action for one minute = 20d6 healing total
• Revivify (9th level): bring dead allies back to life
• One-stop shop for party support
Sacred Oaths
• Choose at 3rd level, shapes entire character
Oath of Devotion (Classic Paladin)
• Champion of justice, honor, compassion
• Channel Divinity: Sacred Weapon (add Charisma modifier to attack rolls for 1 minute), Turn the Unholy (frighten fiends and undead)
• 7th level: Aura of Devotion (you and allies immune to being charmed)
• Ultimate protectors, shield allies from harm, smite evil
Oath of Vengeance (Justice Over Mercy)
• Hunt down evildoers, deliver divine retribution
• Channel Divinity: Abjure Enemy (frighten single target, reduce speed to zero), Vow of Enmity (advantage on all attack rolls against single enemy for 1 minute)
• Vow of Enmity incredible: advantage on every attack = more crits = massive Smite damage
• Built to take down high-priority targets
Oath of Conquest (Rule Through Fear)
• Crush enemies, break their will to fight
• Channel Divinity: Conquering Presence (frighten enemies in 30-foot radius), Guided Strike (+10 to attack roll)
• 7th level: Aura of Conquest (frightened enemies' speed reduced to zero, take psychic damage at start of turn)
• Battlefield controllers, lock down enemies and make them suffer
Oath of Redemption (Second Chances)
• Seek to redeem evildoers, avoid violence when possible
• Channel Divinity: Emissary of Peace (+5 bonus to Charisma (Persuasion) checks for 10 minutes), Rebuke the Violent (reflect damage back at attacker)
• 7th level: Aura of the Guardian (take damage in place of ally within 10 feet)
• Ultimate support tanks, absorb damage and protect party
Oath of the Watchers (Guard Against Extraplanar Threats)
• Fight aberrations, celestials, elementals, fey, fiends
• Channel Divinity: Watcher's Will (advantage on Intelligence, Wisdom, Charisma saving throws), Abjure the Extraplanar (turn extraplanar creatures)
• 7th level: Aura of the Sentinel (add proficiency bonus to initiative rolls for you and allies)
• Specialists built to counter specific enemy types
Aura of Protection (Game-Changing)
• 6th level: add Charisma modifier to all saving throws for you and allies within 10 feet
• 18th level: range increases to 30 feet
• Paladin with 20 Charisma = +5 bonus to all saves for entire party
• Makes entire party more resilient, turns failed saves into successes
Paladin Weaknesses
• Reliance on multiple ability scores: need Strength or Dexterity (attacks), Constitution (hit points), Charisma (spells and Aura)
• Most prioritize Strength and Charisma, leaves Constitution lower
• Frontline fighter with d10 hit die needs hit points to survive
Multiclassing Strategies
• Paladin / Warlock: 2-level dip into Warlock gives Eldritch Blast, short-rest spell slots, Invocations
• Hexblade Warlock especially popular: use Charisma for weapon attacks, eliminates need for Strength
• Paladin 6 / Hexblade 2 = one of strongest multiclass combinations (Aura of Protection, Extra Attack, Eldritch Blast)
• Paladin / Sorcerer: more spell slots to convert into Smites
• Paladin 2 / Sorcerer X = full spellcasting progression while keeping Divine Smite
• Quicken spell as bonus action, still make weapon attacks on turn—flexible, high-damage build
Why Paladin Is One of the Most Powerful Classes
• Tank, healer, damage dealer, support character all in one
• Strong defenses, reliable damage, protect party
• Oath system gives flexibility and identity
• Play righteous crusader, vengeful hunter, or compassionate redeemer
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