Q1: What does being a Sr. Product Manager for Microsoft Game Studios entail on a regular basis?
Q2: What are your feelings being able to work with one of the most recognized franchises on the planet?
Q3: Can you tell gamers what to expect in terms of who one will play in Halo: Reach as well as some background on the setting for this title?
Q4: Are there any unique features/gameplay elements that you would like to share with our audience? What will make this title stand apart from its predecessors?
Q5: Can you please shed some light on the multiplayer aspects of Halo: Reach? What can fans expect?
Q6: I hear that Halo: Reach utilizes a new graphical engine for the XBOX360 built from the ground-up. . . is this true? Also, what can you tell us about this -- will the visuals be sweeter than cotton candy soaked in Mountain Dew?
Q7: Nintendo has Mario, Sega has Sonic, and Micrsoft has Master Chief (Halo) -- all of these mascots and titles have sold millions upon millions of copies of software. The catch is (in my opinion) -- Microsoft has been able to do this with a character that is more mature, and a series that can be enjoyed by fans -- even as they get older. What do you feel is the secret to this success that nobody else has been able to achieve?
I, Anthony if possible, at this point or somewhere amongs the interview would like to share the following with our special guest: "Mike, if you don't mind me saying -- I would like to get this on record for you and the fans of Double Plus Good Games Podcast; as many know, I, Anthony, am very picky in terms of character design, visuals, memorable game music and have a tendency to gravitate towards more obscure titles. But, I want to take this opportunity to compliment Microsoft, Bungie and all those involved in the Halo-series that I truly feel this is a Western title that has the all important 'fun factor,' wonderful character design (especially the Covenant), a color palette that stretches beyond a total of 6 different shades of silver, a Hollywood-quality soundtrack, and is truly a perfectionist in the genre that it catapulted to new heights. I want everyone to know that I am a fair person, and when I feel a product deserves praise, as in Halo, I will give that praise. I eagerly anticipate this title as do millions of people around the globe."
Q8: When this title launches on Tuesday September 14th there will be three versions of Halo: Reach available; 1) Standard Edition, 2)Limited Edition and 3) Legendary Edition. What can gamers expect from each respective version?
Q9: What can fans of the Halo series expect in the future?
Q10: Any last words for listeners and people looking forward to this monumental title?