Critically Speaking

Gossip Girl for Videogames


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Why do we need all these blinking lights, ammo readouts, and inscrutable meters plastered across our games' content? This week, Scott and Nate ponder the HUD and whether or not its just better to go HUDless. GTA Online gets some airtime, though Nate is still dubious, and Scott unearths some intel on Everquest Next's PC first strategy. Oh, and Saints Row: The Third.
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Critically SpeakingBy Nate Barham