Coffee, Code & Shaders: Real-Time Rendering Conversations

GPU-Driven Rendering with Mesh Shaders for Alan Wak 2


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Today we're going to chat about this presentation given by Erick Jansson, Senior Graphics Programmer of Remedy Entertainment during the Digital Dragons conference from 2024, where he talks about the GPU-Driven Renedering pipeline they implemented for Alan Wake 2. Focusing mainly on their use of Mesh Shaders and diving into how they implemented their the frustum culling and occlusion culling to optimize the scene from 200 million triangles to just 10 million, among other things.


Watch full presentation here:

https://www.youtube.com/watch?v=EtX7WnFhxtQ

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos