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The Coterie deals with the fallout of the Mass Frenzy at the Velveteen Bunny. Everyone talks with their Sires, some are more helpful than others.
We take a break from our usual campaign to have Syd run us through one of her adventures.
The Escapees finish setting up their new base before heading out on the road to Gracklstugh.
The party travels about, solving problems and slowly growing their legend.
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