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What if roleplaying games are not about telling stories?
Is there another way to approach these games?
And what happens if we stop treating the game like it’s a movie?
This one is about expressing where I am in my own quest for improved roleplaying game experiences for my players. As the GM, this episode discusses where I am coming from and helps to explain some of the choices that I am making.
Big thanks to Wiebe, Bob, and Jason for the call-ins!
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
MeWe:
https://mewe.com/p/roleplayrescue
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information.
By Che Webster5
88 ratings
What if roleplaying games are not about telling stories?
Is there another way to approach these games?
And what happens if we stop treating the game like it’s a movie?
This one is about expressing where I am in my own quest for improved roleplaying game experiences for my players. As the GM, this episode discusses where I am coming from and helps to explain some of the choices that I am making.
Big thanks to Wiebe, Bob, and Jason for the call-ins!
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
MeWe:
https://mewe.com/p/roleplayrescue
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information.

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