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In this episode of Growing Pains, we dive into the complex world of AI anti-cheat systems with André Pimenta, founder and CEO of Anybrain. Anybrain is using AI to transform the gaming industry by directly mapping and analyzing player interactions to detect cheating behaviour in-game, tackling everything from bot usage to account boosting. André shares his journey in building Anybrain, from working with AI before it was cool and their early origin as a stress management tracker, to their ultimate pivot towards fair play in gaming. Tune in to see how Anybrain uses AI technologies to make games into a fairer ecosystem for all players.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'
By Game Dev LocalIn this episode of Growing Pains, we dive into the complex world of AI anti-cheat systems with André Pimenta, founder and CEO of Anybrain. Anybrain is using AI to transform the gaming industry by directly mapping and analyzing player interactions to detect cheating behaviour in-game, tackling everything from bot usage to account boosting. André shares his journey in building Anybrain, from working with AI before it was cool and their early origin as a stress management tracker, to their ultimate pivot towards fair play in gaming. Tune in to see how Anybrain uses AI technologies to make games into a fairer ecosystem for all players.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'

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