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Still stuck in hell, our heroes catch their breath at a local tavern — but a stranger is about to change everything. He's been hunting the fiend they just faced, and the secret to catching him lies in something that shouldn't exist: time magic. New alliances, impossible rules, and a criminal who's always one step ahead.
The heroes resume their fight in the depths of hell, racing to save Makara the Indomitable from a fiendish agent of a demon prince. With lightning storms, teleportation, and a very toss, the party pulls out all the stops — but their adversary has a few tricks of his own. When the dust settles and the devils come knocking, it'll take a hell of a performance to keep the party alive long enough to find out if they've actually set things right.
The voyages continue as our crew squares off against a mysterious foe with more tricks up their sleeve than anyone bargained for. When the fight takes an unexpected turn, the party has to adapt fast — because in hell, nothing ever goes according to plan.
Our party Returns to our regularly scheduled adventures. Join us as they get closer to finding Makara's soul!
As if being in Hell wasn't bad enough, its clear to our players that there's more cards yet to be revealed.
When trying to book Passage our heroes need to make friends, and some unlikely allies.
Our Party takes the leap and begins their journey through Avernus. What unsavory characters await them here?
Our group goes out on another loop to try and save Makara's Soul.
The Guardians of the Game team marks the one-year anniversary of their show and dives back into their ongoing story. Finally they travel to meet members of the legendary Trifecta!
With the new inhabitants getting adjusted to Hat City our heroes begin preparations for their next mission.
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