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Today we're going to analyze this presentation by Wessel Mast, from Guerrilla Games, during Dev GAMM Game Conference 2024, where he explains the UI framework they developed for games like Horizon Forbidden West, in which they render the whole UI in only one draw-call using Signed Distance Fields (SDFs) and Tile-Based Rendernig to achieve drawing complex UI in under 16 milliseconds.
Watch full presentation:
https://www.youtube.com/watch?v=U_MnhTuT_l8
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
By Jacobo RíosToday we're going to analyze this presentation by Wessel Mast, from Guerrilla Games, during Dev GAMM Game Conference 2024, where he explains the UI framework they developed for games like Horizon Forbidden West, in which they render the whole UI in only one draw-call using Signed Distance Fields (SDFs) and Tile-Based Rendernig to achieve drawing complex UI in under 16 milliseconds.
Watch full presentation:
https://www.youtube.com/watch?v=U_MnhTuT_l8
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_