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Eight years ago, a broken heart and a bar called Sugars turned into the GZ Chop Shop. This week, Greg, Ty, and Uly celebrate 8 years on air by diving into PlayStation's plan to kill physical games in 2028, the billion-dollar UK lawsuit that could reshape the PlayStation Store, dynamic pricing, Xbox's leadership shakeup, and a real console-wars history lesson — plus the origin story of the show itself.
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Sony just deleted 551 movies people paid for. No refund. No warning. Just gone.
Same week — Rockstar confirms GTA 6 ships with zero discs at $80. Code in a box. Digital license. Nothing you actually own.
These two stories aren't a coincidence. They're the industry showing you exactly how this ends.
Greg, Ty, and Uly break down the PlayStation StudioCanal purge, the GTA 6 digital-only decision, and why physical media matters more in 2026 than it ever has.
GZ Chop Shop. Weekly. Unfiltered.
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Summer showcase season is officially in the books — and Greg, Ty, and Uly have receipts.
This week, the crew digs into the data behind all the hype: which games actually won Summer Game Fest according to Steam wishlist numbers and search trends, and why the top three spots all went to remakes and sequels. Code Veronica taking the #1 wishlist spot gets the full breakdown — Ty explains why the game's weird place in Resident Evil canon is exactly the reason people are losing their minds over it, and the crew goes deep on how RE4 and Code Veronica's release timeline essentially screwed Capcom's own franchise order. Ocarina of Time, Persona 6, Insomniac's Wolverine, Gears of War: E-Day, Kingdom Hearts, and Spyro all get their moment.
Then things get real when Greg drops the number: Gears of War: E-Day reportedly cost $400 million to make. The crew breaks down why that figure is almost impossible to recoup — comparing it to Spider-Man 2's $300M budget, which needed 7.2 million copies at full price to break even, against Gears of War II's total lifetime sales of 6.75 million copies ever. Factor in that the game launches Day 1 on Game Pass, Xbox's recent price drop, and that Microsoft is quietly aging out its console ambitions — and this gets uncomfortable fast.
Also: a full Resident Evil 6 rehabilitation arc, the correct story order to play RE6 (yes, there is one), a debate on whether RE5 deserves a remake, and the moment Greg admits he's never actually played Until Dawn, Detroit: Become Human, or Heavy Rain — despite knowing every detail about all three. Ty does not take this well.
Plus — the 8th anniversary of GZ Chop Shop is coming. July 18th. G Fuel is involved. More details dropping in the newsletter soon.
Key Topics:
Subscribe to the GZ Press Play Gaming Newsletter for the full written breakdown every Thursday: gz-press-play-gaming-newsletter.beehiiv.com
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Showcase season is done — and this week it delivered. Greg, Ty, and Uly break down everything that mattered across Summer Game Fest and the Xbox Games Showcase 2026.
On the list: Persona 6 officially revealed (and it's going darker — finally), Castlevania: Belmont's Curse confirmed as a direct follow-up to the Netflix anime with Rose Belmont as the lead, Resident Evil Veronica and why dropping "Code" from the title is actually a smart move, the surprisingly very real Wolf Among Us 2, Final Fantasy 7 Revelation, Monster Hunter Ascendance, Palworld 1.0, Star Trek Shadow Frontier (yes, a horror Trek game), and Metro 2039.
On the Xbox side: Persona 6 drops at the showcase, Fable gets a Twilight Princess-level dark glow-up, Gears of War E-Day stays exclusive (and the guys are fine with it), Halo gets a muted reaction, and collector's edition pricing gets a full roast.
The State of Play breakdown is exclusive on GZ Chop Shop UNCUT — Patreon only.
Also: Greg fumbled the intro badly. Bloopers are on Patreon. Ty called it at the five-minute mark.
Topics covered this episode:
GZ Chop Shop UNCUT (Patreon): https://Patreon.com/gzchopshop
GZ Merch — code TEAMGZ for 20% off: https://GZChopShop.com
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Every major publisher blinked this week — and GTA 6 didn't even have to say a word.
GTA 6 is the most powerful force in the gaming industry right now — and it hasn't even launched. This week on GZ Chop Shop, we dig into how a single unreleased game is warping the entire 2026–2027 release landscape, starting with the news that Fable has been delayed to February 2027.
Is Microsoft and Playground Games playing it safe against Rockstar's marketing machine? Is this a genuine development delay dressed up as a strategy? Or is there a shadow drop play in the works that nobody's talking about yet? We break down the real calculus behind the decision and what it means for Xbox's 2026 holiday window.
We go deeper on the GTA 6 calendar effect — how publishers are not just moving release dates but restructuring their entire awards campaign strategies around Rockstar's launch window. Early-year releases are being greenlit specifically to avoid the Rockstar gravitational pull, and that's reshaping what games the industry even takes seriously come December.
Then we turn to Persona 6. The leaks are circulating, the Atlus community is in full speculation mode, and we do a credibility check — what's plausible based on franchise history, what's clearly fabricated for clout, and what a realistic release window actually looks like given Atlus's development pace. We also pull in the Witcher 3 conversation: CD Projekt Red is still supporting a ten-year-old game, and we explain why that's not nostalgia — it's calculated brand maintenance.
The second half of the episode tackles the Crunchyroll Anime Awards 2026. This year's ceremony became a flashpoint for a debate that's been building for years: do these awards actually reflect global anime fandom, or do they reflect whoever organizes the most effective voting bloc? We get into the regional dynamics between Western and Japanese audiences, how localization and censorship decisions affect what Western viewers even have access to, and the ongoing critical divide between juggernauts like Demon Slayer and more narratively complex series like Chainsaw Man. The awards snubs, the voting system's structural problems, and the broader question of whether Western platforms should be the arbiters of Japanese cultural output — all of it on the table.
Topics covered in this episode:
GZ Chop Shop is a weekly gaming podcast covering the news, the narratives, and the conversations the industry is having — with personality and no corporate filter.
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Bungie just shut down Destiny 2. The final live service update — Monument of Triumph — drops June 9, 2026, and after that, active development is over. All future expansions are canceled. Significant layoffs are coming. And Destiny 3 is not in development. This is the full breakdown.
On this episode of GZ Chop Shop, Gregory, Uly, and Ty go deep on the collapse of one of gaming's most ambitious live service games and what it means for Bungie as a studio going forward. This isn't just a news recap — it's the full story. We trace Bungie's journey from a Mac gaming startup in 1991, through the creation of Marathon, the Microsoft acquisition that turned Halo into the Xbox killer app, the split from Microsoft, the Activision publishing deal, and the birth of Destiny in 2014. Then we cover everything that followed: Destiny 2's rocky 2017 launch, the controversial move to free-to-play, the expansion highs and lows, Lightfall's quality miss, the 2023 and 2024 layoff waves, and Sony's $3.6 billion acquisition that has now resulted in a $765 million write-down.
We also get into the numbers that tell the real story. Bloomberg's Jason Schreier confirmed the layoffs and confirmed that no Destiny 3 has been greenlit — the Destiny 2 team currently has no next project lined up. Marathon, Bungie's extraction shooter that launched in March 2026 with strong reviews, is sitting at 10,000 to 15,000 concurrent players on Steam. That is not a $3.6 billion studio's numbers, and Season 2 dropping June 2 is a critical reset moment for the game and for Bungie's survival under Sony.
Beyond the Bungie story, we pull back to talk about what this really says about the live service model in 2026 — why Destiny 2's failure echoes what happened with Concord, why gamers' patience has shortened, and whether studio acquisitions by major publishers like Sony, Microsoft, and Activision actually improve games or quietly dismantle the creative culture that made those studios worth buying. We look at the Bethesda and Respawn parallels, the FOMO-driven monetization loop that burned out the Destiny community, and what a genuine path forward looks like for Bungie.
If you've ever played Destiny, followed Bungie, or just want to understand why one of gaming's best studios is fighting for its identity right now — this one is for you.
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Digital ownership is a myth. When you buy a digital game, you’re buying a revocable license — not the game itself. And publishers know it.
In this episode, Gregory and Uly break down the digital game ownership crisis: from server shutdowns that wiped paid libraries, to Ubisoft’s landmark The Crew lawsuit, to the Stop Killing Games petition that forced the EU’s hand with 1.3 million signatures. They also tackle the physical vs digital debate, why game collecting is making a comeback, and whether Game Pass is a lifeline or a trap.
Topics covered: digital rights management (DRM) | server shutdowns | licensing vs ownership | California AB 2426 | Stop Killing Games EU petition | physical games vs digital games | game collecting | subscription models | consumer rights in gaming
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The GZ Chop Shop crew — Greg, Ty, and Ulysses — break down the biggest stories in gaming this week.
First up: after three years of community hunting, Diablo 4's legendary secret Cow Level has finally been found — but is the payoff worth all that effort? The guys debate whether Blizzard should have done more with one of the franchise's most iconic traditions, and break down exactly how to unlock it (spoiler: you need to beat Lord of Hatred first and kill 666 cows).
Then it's over to Xbox, where new CEO Asha Sharma is making moves fast. Game Pass Ultimate just dropped from $29.99 to $22.99 a month, Call of Duty is no longer a day-one title on the service, and the leadership deck is getting reshuffled. Is this the reset Xbox needed — or just a honeymoon phase?
From there, Project Helix takes center stage. The next-gen Xbox console is generating more buzz under Sharma, but dev kits don't ship until 2027. The crew weighs in on whether the PC-console hybrid concept makes Xbox's identity clearer or murkier — and whether we even need new hardware yet.
GTA 6 rounds out the main topics. November 19th is still the date, but the May 21st Take-Two earnings call is ten days away from this recording and the crew is watching the trailer situation closely.
Plus: the Like a Dragon: Stranger Than Heaven trailer has Ty losing his mind over Tori Kelly, and the guys react to 86 Eighty-Six being pulled from Crunchyroll — which turns into a bigger conversation about streaming, licensing, and why the anime is always just the sales pitch.
key topics
Diablo 4 secret cow level hunting process
GTA 6 upcoming release and trailer expectations
Xbox Project Helix development and future plans
Industry leadership changes and market strategy shifts
Chapters
00:00 The Discovery of the Cow Level in Diablo 4
06:53 Xbox's Leadership Changes and Game Pass Pricing
18:51 The Future of Xbox Under New Leadership
25:10 Microsoft's Leadership Changes and Xbox's Future
28:26 Project Helix: The Future of Xbox
38:07 GTA 6: Anticipation and Expectations
45:01 Anime Adaptations and Streaming Concerns
Support this show http://supporter.acast.com/gzchopshop.
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In this episode, we cover the biggest stories in gaming right now — including the GTA 6 release delay, what it means for Rockstar's roadmap, and which upcoming titles are filling the gap. We spotlight Forza Horizon 6, the new 007 video game, and the growing wave of remakes and remasters dominating 2025 releases. Plus, we discuss the industry pressures driving these trends, the realities of AAA game development, and our personal picks from the current gaming landscape.
🎯 Topics: GTA 6 delay, Forza Horizon 6, 007 game, game remakes 2025, AAA game development
Chapters
00:00 Welcome and Introduction to Gaming News
01:35 The Anticipation of GTA 6
12:09 Upcoming Game Releases: Forza and 007
19:14 Exploring Subnautica and Other Game Highlights
23:09 Valve's Controller Launch and Market Challenges
28:47 Remake Fatigue and the Future of Gaming
40:33 Closing Thoughts and Community Engagement
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In this lively gaming podcast episode, the GZ Chop Shop hosts delve into the latest industry news, Sony's controversial DRM practices, the evolution of Nintendo, and the future of gaming technology and subscriptions. They share insights, historical anecdotes, and bold opinions on the current state of gaming. This episode dives into the latest in gaming industry controversies, upcoming console changes, and the impact of studio decisions on game development. They explore Sony's potential price hikes, the fallout from canceled projects like Gang of Dragons, and the wild world of game crossovers, including Evangelion and Final Fantasy XIV.
Key Topics
Chapters
00:00 Return from Japan: Gaming Insights
00:41 Sony's Controversial Moves
02:52 The Impact of DRM on Gamers
06:19 Sony's Competitive Landscape
08:10 Microsoft's Strategic Shifts
11:07 The Future of Xbox and Game Pass
13:10 The Role of Exclusives in Gaming
15:17 Nintendo's Unique Position in the Market
17:31 The Evolution of Gaming Consoles
27:26 Reflections on Gaming History
28:47 The Future of Gaming Consoles
29:44 Subscription Models in Gaming
34:15 The Subscription Economy's Impact
37:42 Sony's PlayStation Plus Changes
41:27 The Next Generation of Consoles
44:54 The Rise and Fall of Gang of Dragons
47:27 The Cost of Game Development
49:34 The Reality of Game Studios
51:22 Success Stories in Game Development
55:00 Crossover Madness: Final Fantasy and Evangelion
01:05:17 Wrap-Up and Future Insights
Resources
Sony Official Site
Nintendo Official Site
Xbox Official Site
GameStop
Super Potato Retro Store
Final Fantasy XIV Official Site
Evangelion Series
Game Crossover Trends
🎙️ Connect With the ShowSupport this show http://supporter.acast.com/gzchopshop.
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From the publisher's feed
The GZ Chop Shop is your go-to gaming podcast for news, reviews, lore, and more. Host Greg (ProjektItachi) brings sharp…
Support this show http://supporter.acast.com/gzchopshop.
Hosted on Acast. See acast.com/privacy for more information.