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Matt and Mike attempt to break down the roguelike deckbuilder known as Slay the Spire into its component game development parts.
It's been a while since we started this podcast. Let's do a check-in.
For our 50th episode, Matt and Mike finally discuss the movie, and its iconic quip "Hack the Gibson", that inspired this whole podcast business. Yes, we jack into cyberspace and get psychedelic by giving our thoughts on the mid-90s sci-fi film, Hackers.
As a bit of an experiment on this episode, Matt and Mike decide to look at an Advent of Code problem from the archives, one never seen before, and then solve it together. Spoiler alert for AOC 2019, Day 1!
* Advent of Code
Matt and Mike dive into a rather heavy problem that has been confounding computer scientists for decades: P vs NP. Find out whether it's peanut-related or not, and what the ramifications of it being either about peanuts or not about peanuts actually are.
Another episode in the MusicDev series is ready for your ears, and this time it's all about the Web Audio API. Want to build interactive web apps that use audio? Then this episode is a high-level overview of how to do that.
* Web Audio API (MDN)
* Mike's impressive Excalidraw diagram
* Nebyoodle
* SoundLister
* Keebord
* AudioHash (still a wip, actually)
* GemWarrior
Matt and Mike explore the phenomenon known as "The Builder's Trap", wherein builders end up building stuff even when it's not the best solution to a problem.
* https://www.patkua.com/blog/the-builders-trap
Matt and Mike discuss a blog post talking about some potentially suboptimal character traits of programmers that one should avoid.
* 10 Coding Habits That Make You a Bad Programmer: https://levelup.gitconnected.com/10-coding-habits-that-make-you-a-bad-programmer-96be9b1c2289
Matt and Mike dive into the phenomenon that leads to questions like "How do you get the last 3 characters of a file?", "What is Dykstra's algorithm?", and "Where is the bleach?".
Matt and Mike continue their moderate dive into programming fundamentals by moving on from basic/primitive variable types to complex types, such as Arrays and Structs.
From the publisher's feed