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#9: This episode I talk to my friend James Mello who is also a Sound Designer. James is currently working with Hi-Rez Studios doing Sound Design for SMITE. We discuss our experiences getting work in Sound Design, receiving feedback from Game Studios, and being a pleasure to work with in a game development space.
James Mello's Website: https://www.jamesrmello.com/
James Mello's Twitter: https://twitter.com/spidertears
#8: This episode I will be interviewing my friend Brian MacIntosh who is a Senior Programmer with Obsidian Entertainment. Brian is currently working on Grounded the survival co-op multiplayer game. We will be talking about Brian's journey as a Game Programmer, advice on getting started as a Programmer, and the challenges that go behind Game Programming.
Brian's Twitter: https://twitter.com/BrianAMacIntosh
Brian's Website: https://www.brianmacintosh.com/projects/
#7: Christie Skylar is a Twitch Live Streamer that focuses on ASMR, Gaming, Art, and Cooking.
We discuss the hard work that goes behind Twitch and how to go about being consistent and marketing yourself as a content creator.
You can follow Christie's Stream here: https://www.twitch.tv/christieskylar
Christie's Linktree: https://linktr.ee/Christieskylar
#6: Patrik Jarlestam is known for his epic compositions for the Viking Survival Game Valheim. Patrik has also done work on: Lake Ridden, Armed Heist, One Final Chaos, Eye of Odin and many more.
We will be talking about questions many composers ask. Which is finding work as a composer, setting rates, and the importance in building a strong network that leads to the cool gigs!
Follow Patrik Jarlestam here:
Instagram: @thehappywoodworkingswede
Twitter: @PatrikJarlestam
#5: Samira Rashidi is known for working the Cinematic Animation on Senua's Saga: Hellblade II, Death Stranding, and Star Wars Jedi: Fallen Order.
Samira and I talk about what it looks like to find the right game studio for you. We talk about the power of networking, polishing your work, and being interested in the people who work in the game industry.
Follow Samira here:
Website: https://samirarashidi.net/
#4: Kelsey Maher is a wonderful voice-actress who has worked on SMITE, voiced Mai in Eternal Return, Ai in DokiToki, and brought on as Ayumi Togeguchi in AKEBIS: Sailor Uniform.
Kelsey and I talk about choosing the type of work that fits you and how important it is to maintain creativity. We dive into the great feeling as a creative, when getting the gig that is perfect for you!
You can follow Kelsey Maher here:
Linktree: https://linktr.ee/kelseymaher
#3: Fadi Khoury and I met doing a few game jam projects together. Fadi is a Composer who does both film and games.
We talk about Fadi's journey as a Composer, the expectations that go along with being a Composer, and learning skills that are important that most may find it hard to come across in school.
You can find Fadi's work here: www.fadikhourymusic.com/home
#2: Kasia Dziekan is a Sound Designer at JAGEX who is working on the greatest MMO of all time Runescape and some work on Old School Runescape.
Kasia and I talk about the journey as a sound designer and the challenges that go along with it. We talk about how to go about applying to your dream game studio, creating a quality application, networking, and tips on sharpening your skills as a sound designer.
Kasia is involved in the Game Dev London sound design workshop where she continues to work on her skills as a sound designer.
Follow Kasia Dziekan at:
Instagram: @kasiaaudio
#1: Welcome to Haunted Behind Design. I am your host Christian Camargo and I'm a Sound Designer for Video Games. I have had the pleasure in working with other game developers and learned a lot about being part of a creative industry in Games. Why Haunted Behind Design? First off, it can be scary in pursuing a creative profession because it is considered risky, competitive, and not reliable according to some. I am here to let you all know that those who are currently doing what they love is because they had patience, worked hard, and had the right mindset to achieve their goals.
I will be interviewing: game developers, musicians, voice-actors, content creators, and many more! I thought it will be good not just to get my advice, but also their advice too. Behind each creative person is a portal that closes and never opens again. Everyone's journey is different and there is not one way in getting that first freelance gig or that dream job with a game studio you have always dreamed of. Will be talking about the journey, the failures, the craft, and most importantly the mentality!
My goal is to help other creatives understand that we all had to struggle too to get where we wanted to be. If you work hard and smart, you will get excited when you get that first yes or that first gig. I want to encourage you all to keep at it even when it is uncomfortable.
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