Making conflicts matter, inspired by our current Primetime Adventures game.Intro by Kim and Tim of Return to Northmoor.--PaulDiscuss this episode in the HG,WT forum
Making conflicts matter, inspired by our current Primetime Adventures game.Intro by Kim and Tim of Return to Northmoor.--PaulDiscuss this episode in the HG,WT forum
Further thoughts on the role of structure in stories.Intro by Frasier, Chris, Chuck, and David from The Accidental Survivors.--PaulDiscuss this episode in the HG,WT forum
Further thoughts on the role of structure in stories.Intro by Frasier, Chris, Chuck, and David from The Accidental Survivors.--PaulDiscuss this episode in the HG,WT forum
The Twelve Days of HG,WT: For A Few Games More-mas: Day 12Thoughts on stories and structure in roleplaying, inspired by Jesse Burneko.Intro by Mick Bradley of Canon Puncture.--PaulDiscuss this episode in the HG,WT forum
The Twelve Days of HG,WT: For A Few Games More-mas: Day 12Thoughts on stories and structure in roleplaying, inspired by Jesse Burneko.Intro by Mick Bradley of Canon Puncture.--PaulDiscuss this episode in the HG,WT forum
The Twelve Days of HG,WT: For A Few Games More-mas: Day 11Pretense vs. Agenda in RPGsIntro by Sean Nittner and Justin Evans of Narrative Control.--PaulDiscuss this episode in the HG,WT forum
The Twelve Days of HG,WT: For A Few Games More-mas: Day 11Pretense vs. Agenda in RPGsIntro by Sean Nittner and Justin Evans of Narrative Control.--PaulDiscuss this episode in the HG,WT forum